Alien Storm

Not to be confused with Alien Syndrome.
Alien Storm

Sega Genesis cover art
Developer(s) Sega (AM1) (arcade version)
Sega (AM7) (MD/Genesis version)
Publisher(s) Sega
Composer(s) Keisuke Tsukahara
Platform(s) Arcade, Sega Mega Drive/Genesis, Sega Master System, Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, Virtual Console, Cloud (OnLive)
Release date(s)

Arcade‹See Tfd›


Mega Drive/Genesis‹See Tfd›

  • JP: June 28, 1991

‹See Tfd›

‹See Tfd›


SMS‹See Tfd›

Genre(s) Beat 'em up
Mode(s) 1st-Person Perspective, 3rd-Person Perspective, Side-Scrolling

Alien Storm (エイリアンストーム) is a 1990 beat 'em up arcade game by Sega.[1] It was later ported to the Sega Mega Drive/Genesis and Sega Master System. The Sega Mega Drive version was also released on Wii's Virtual Console in 2007. The game appeared in Sega Mega Drive Ultimate Collection for Xbox 360 and PlayStation 3.

Plot

A homicidal alien race is invading Earth, and the only thing that stands between them and world domination are a special forces team known as the "Alien Busters", composed of Karen (absent in the Master System version, named "Karla" in some versions), Garth (named "Gordon" in some versions) and Scooter (the robot, named "Slammer" in Master System and PAL versions).

Gameplay

Alien Storm is a side-scrolling beat em up.[2] The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion.

All of the Busters are playable from the beginning of the game. There are nine missions to complete (eight in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying an UFO.

After defeating certain aliens, flying heads will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons.

In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons an U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive version he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low.

There are few bosses in the game. The arcade original only features a single boss in the middle of the game that has three distinct forms. This boss is repeated as common enemy near the end of the last mission. The Mega Drive port has two of these forms as two separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both also by Sega, or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons.

Differences

In the console and Japanese arcade versions, Garth has red clothes while Karen has a yellow outfit. In the US arcade version, Garth is dressed in blue and Karen is in red.

Reception

Reception
Review score
PublicationScore
Sega Master Force77% [3]

References

  1. "Alien Storm". The International Arcade Museum. Retrieved 9 Nov 2013.
  2. "Alien Storm". MobyGames. Retrieved 9 Nov 2013.
  3. "Sega Master Force Issue 3" (3). October 1993: 48. Retrieved December 4, 2015.

External links

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