Atelier Rorona: The Alchemist of Arland
Atelier Rorona: The Alchemist of Arland | |
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Developer(s) | Gust Co. Ltd. |
Publisher(s) |
‹See Tfd›
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Director(s) | Yoshito Okamura |
Artist(s) | Mel Kishida |
Composer(s) | Ken Nakagawa |
Series | Atelier |
Platform(s) | PlayStation 3, PlayStation Vita |
Release date(s) | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Atelier Rorona: The Alchemist of Arland (ロロナのアトリエ ~アーランドの錬金術師~ Rorona no Atorie ~Aarando no Renkinjutsushi~) is a Japanese role-playing video game developed by Gust Co. Ltd.. It was first released for PlayStation 3 on June 25, 2009, in Japan and re-released as a Japanese Best Version on September 23, 2010, due to its sales figures. The North American release followed on September 28, 2010, along with a European release on October 22, 2010[1][2][3] and an Australia release on October 28, 2010.
Atelier Rorona is the eleventh installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the first title in the series to be developed for PlayStation 3, and it is also the first to utilize 3D models as opposed to the 2D sprites in earlier titles. A sequel titled Atelier Totori: The Adventurer of Arland, which takes place five years after the end of Atelier Rorona, was released in Japan on June 24, 2010.
Gust released a remake of Atelier Rorona titled Atelier Rorona Plus: The Alchemist of Arland for PlayStation 3 and PlayStation Vita on November 21, 2013 in Japan,[4] and on June 2014 in the West.[5] In Australia, it received a rating of "R18+" for "Sexual Violence".[6]
Gameplay
Atelier Rorona has four main modes of gameplay: a field map, a battle screen, an alchemy system, and a visual novel system. Navigation occurs via two static map illustrations, which depicts the Arland town and its surrounding area in a scaled down view. Field map areas such as the town and forests are depicted as realistically rendered environments, in which the player can converse with locals, gather items, or encounter enemies. Enemies on field maps are openly visible to the players, and players can either engage or avoid the encounter. Contact with the enemies initiates a separate battle screen.
Battles in Atelier Rorona are turn-based and continue until either side is defeated or flees. The player may use physical attacks, items, or skills to either wound targets or heal characters. Each character and enemy has a number of hit points which depletes as he or she is attacked or performs certain skills. When a character loses all hit points, he or she faints; if all of the player's characters fall in battle, he or she is sent back to the game's town.[7] Certain items and skills also affect the battle's element, which, depending on the element, could either increase or decrease the efficiency of certain skills performed or make additional skills available.[7]
Atelier Rorona's storyline is presented as a series of twelve tasks. Each of these tasks amounts to three months of the game's storyline and requires the player to complete it by the end of the period.[8] If the player fails to complete the task, the game ends and must be restored from a previously saved game.[8] The plot develops as the player progresses through text conversations akin to a visual novel-style gameplay. Gameplay in this segment requires little player interaction as most of the duration is spent reading the text that appears on screen. There are fourteen main plot lines that the player will have the chance to experience. To view all of the plot lines, the player will need to replay the game multiple times and perform different quests for the game's various characters.
Development
Atelier Rorona was first revealed on March 13, 2009, in ASCII Media Works' Dengeki PlayStation magazine.[9] Yoshito Okamura, the main planner for the Mana Khemia series, served as the game's director.[10] Ken Nakagawa, who contributed to previous Atelier soundtracks, also returned as the sole composer for the title.[11] Mel Kishida, who also provided the game's illustrations, designed the game's characters.[12] Okamura appointed Kishida, whose work is the artist's first video game contribution, to serve the position after finding that Kishida's work met his desires for a "modern and clean design in visuals."[12] Atelier Rorona is described by the development team as a recreation of the series' starting points.[11] It is the first title in the Atelier series to be produced for the PlayStation 3, and it is also the first to feature 3D computer graphics.[13][14]
Reception
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Atelier Rorona sold quickly in Akihabara on its first day of release, and, by 1:00 PM, the majority of the district's stores were sold out of the limited edition release.[19] This is because the majority of the stores reserved a limited number of copies for regular sales to meet pre-order demands.[19] The game was the third best-selling title and sold 43,000 copies between June 22 and June 28, 2009.[20] It dropped to the ninth highest, selling 11,000 copies for the following week.[21] According to public sales information published by Gamasutra, Atelier Rorona was the best-selling PlayStation 3 title on the Japanese Amazon website for the week ending on July 9, 2009.[22] The game dropped to the second highest the following week ending on July 17, 2009,[23] marking its final appearance in the ranking; overall estimates from this time put Rorona at or near 70,000 copies sold, with low-level sales continuing since. This makes Atelier Rorona the fastest and best selling title in the franchise since at least Atelier Iris: Eternal Mana. In December 2009, developer and publisher Gust noted that the company was pleased with Atelier Rorona's sales, because of the overall sales exceeding 130,000 copies in Japan. Atelier Rorona fared well in the West, increasing its sales to world 200,000 copies, very good numbers for the generation HD RPG.
Atelier Rorona has generally received positive reviews since its inception, receiving 90/85/80/75 in the Dengeki PlayStation magazine, and 8/7/8/7 in the Famitsu magazine. However, Western reception was mixed. GameSpot awarded it 6.0 out of ten and said "confining deadlines and shallow exploration undermine the fun" of the game.[17]
US Gamer gave the remake Atelier Rorona Plus a 5/5 score, claiming that the new edition addresses the issues with the original version in addition to providing adequate amounts of new content.[24] Both the PS3 and Vita versions of New Atelier Rorona (the Japanese title of the Atelier Rorona Plus enhanced remake) received Famitsu review scores of 34/40, an improvement over the original game.[25]
References
- ↑ Yoon, Andrew (September 17, 2009). "NIS localizing Atelier Rorona for English audiences". Joystiq. Retrieved September 17, 2009.
- ↑ Zook, Nao (September 30, 2009). "NIS Re-Releasing PSP Titles, Plus Holy Invasion of Privacy, Badman! UMD Poll". PlayStation Blog. Archived from the original on 2 October 2009. Retrieved September 30, 2009.
- ↑ Mark Fajardo (August 30, 2010). "Atelier Rorona Hands On Impression". JustPushStart.com. Archived from the original on 1 September 2010. Retrieved September 3, 2010.
- ↑ "New Atelier Rorona Brews Its Way To PlayStation 3 And Vita This November". Siliconera.
- ↑ "Atelier Rorona Plus coming west in June". Gematsu.
- ↑ "View Title". classification.gov.au.
- 1 2 Gust, ed. (June 25, 2009). Rorona no Atelier: Aarando no Renkinjutsushi instruction manual. Gust. pp. 19–20.
- 1 2 Gust, ed. (June 25, 2009). Rorona no Atelier: Aarando no Renkinjutsushi instruction manual. Gust. pp. 23–24.
- ↑ Hinkle, David (March 11, 2009). "Exclusive PS3 RPG Atelier Rorona revealed". Joystiq. Archived from the original on 13 March 2009. Retrieved April 23, 2009.
- ↑ "Atelier Rorona's official blog" (in Japanese). Gust. Archived from the original on June 18, 2009. Retrieved August 12, 2009.
- 1 2 "PlayStation 3 Software Rorona no Atelier: Aarando no Renkinjutsushi, Conversation with Digitalis' Mineko Yamamoto and Composer Ken Nakamura!" (in Japanese). GameRabbit. June 21, 2009. Archived from the original on June 25, 2009. Retrieved August 12, 2009.
- 1 2 "Creator Interview with Mel Kishida" (in Japanese). ASCII Media Works. Retrieved August 12, 2009.
- ↑ "New Video Game Preview: Rorona no Atelier to Feature on PlayStation 3, Emphasizes Item Synthesis as Starting Point" (in Japanese). Mainichi. June 23, 2009. Archived from the original on 30 June 2009. Retrieved August 12, 2009.
- ↑ Ashcraft, Brian (March 19, 2009). "PS3 Alchemy Game Out This Summer". Kotaku. Retrieved August 12, 2009.
- ↑ "Atelier Rorona: The Alchemist of Arland". GameRankings. Retrieved November 6, 2010.
- ↑ "Atelier Rorona: The Alchemist of Arland". Retrieved November 6, 2010.
- 1 2 "Atelier Rorona: The Alchemist of Arland Review". GameSpot. October 9, 2010. Archived from the original on 28 October 2010. Retrieved November 27, 2010.
- ↑ "Atelier Rorona: The Alchemist of Arland Review". Archived from the original on 4 October 2010. Retrieved November 6, 2010.
- 1 2 "Collectors Bound to be Out of Cash Even on Payday. Over Thirty Telephone Cards Released as Video Game Extras" (in Japanese). ASCII.jp. June 26, 2009. Archived from the original on 30 June 2009. Retrieved August 10, 2009.
- ↑ Graft, Kris (July 2, 2009). "Japanese Charts: Wii Sports Resort Logs Big Sales". Gamasutra. Retrieved July 2, 2009.
- ↑ Graft, Kris (July 10, 2009). "Japanese Charts: Wii Sports Resort Tops 500,000". Gamasutra. Retrieved August 10, 2009.
- ↑ Cowan, Danny (July 10, 2009). "Saling The World: Wii Sports Resort Leads U.S. Sales/Preorders". Gamasutra. Retrieved August 10, 2009.
- ↑ Cowan, Danny (July 10, 2009). "Saling The World: NCAA Football 10, Dragon Quest IX Head Worldwide Charts". Gamasutra. Retrieved August 10, 2009.
- ↑ 2014-06-23, Atelier Rorona Plus PS3 Review: A Good Game Becomes a Great Game, US Gamer
- ↑ 2013-11-12, Famitsu Review Scores: Issue 1302, Gematsu