Audiosurf 2

Audiosurf 2
Developer(s) Dylan Fitterer
Distributor(s) Steam (online)
Platform(s) Microsoft Windows, OS X, Linux
Release date(s)

‹See Tfd›

  • WW: May 26, 2015
Genre(s) Puzzle, rhythm
Mode(s) Single-player, multiplayer

Audiosurf 2, previously named Audiosurf Air, is a rhythm score attack video game created by Dylan Fitterer, and the sequel to Audiosurf. It was launched on October 2, 2013 for Windows through Steam Early Access,[1] OS X and Linux versions were released on January 9, 2015.[2] The game is Steam Workshop compatible, allowing players to create and share mods for the game.[1] It came out of early access on May 26, 2015.

Gameplay

The game uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks.

Development

On March 22, 2012, a sequel to Audiosurf, Audiosurf Air, was announced via Dylan Fitterer's Twitter account and the Audiosurf launch screen.[3] On October 2, 2013, an early access version was released via Steam.[1] On May 26, 2015, Audiosurf 2 left Early Access.[4]

Reception

IGN awarded the game a score of 7.5 out of 10, saying "Audiosurf 2’s excellent Mono mode carries this hypnotic rhythm game through music management issues and lesser modes."[5]

References

  1. 1 2 3 Whitehead, Dan (October 2, 2013). "Audiosurf 2 out today on Steam Early Access". Eurogamer. Retrieved March 18, 2015.
  2. Fitterer, Dylan (January 9, 2015). "Mac, Linux, SteamOS! Advanced puzzle modes!". Steam Community. Retrieved March 18, 2015.
  3. Fitterer, Dylan (March 22, 2012). "Audiosurf Air announcement". Twitter. Retrieved September 10, 2012.
  4. Savage, Phil (May 7, 2015). "Audiosurf 2 will leave Early Access on May 26". PC Gamer. Future plc. Retrieved May 26, 2015.
  5. "Audiosurf 2 Review". IGN.
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