Bhargav Sri Prakash

Bhargav Sri Prakash
Born Bhargav Sri Prakash
20 April 1977 (1977-04-20) (age 39)
Chennai, India
Residence Palo Alto, California, US
Nationality Indian
Alma mater University of Michigan
College of Engineering, Guindy
Occupation

Entrepreneur

Engineer

Tennis player

Board member of FriendsLearn, Inc
Nirmana Investments
Shilpa Architects
Relatives Sheila Sri Prakash (mother)

Bhargav Sri Prakash (born 20 April 1977) is an entrepreneur, inventor[1] and engineer of Indian origin[2][3][4] who is based in Silicon Valley.[5][6][7][8] He is the inventor of the "digital vaccine" for lifestyle diseases through the use of Neuropsychology, Cognitive Behavior Therapy and Virtual Reality gaming based personalized Behavior Design[9][10][11][12][13]

Sri Prakash has worked in gamification as the founder and CEO of FriendsLearn,[14] and the Chief of Product of fooya, a crowd-funded health and fitness game.[15]

He is a former professional Tennis player[16] and junior national champion from India.[17][18][19]

Biography

Early life

Bhargav Sri Prakash Former Indian Junior Tennis Champion (1991, Sportstar: published by The Hindu), Chennai, India)

Bhargav Sri Prakash was born in Chennai, India.[20] He is the son of architect, urban designer and Artist Sheila Sri Prakash and M. V. Sri Prakash.[21] He was the top ranked junior Tennis player in the nation in the early 1990s.[17][22] He also played in international tournaments representing India and had a career best International Tennis Federation world ranking of 761.[16] He enrolled in the Birla Institute of Technology and Science but dropped out in his first semester and returned to Chennai because "the tennis courts on campus at BITS were tarred and the net appeared to be a hammock",[23] as he described in an interview. He gained an undergraduate degree in Mechanical Engineering from the College of Engineering, Guindy[24] and went on to attend graduate school on a research fellowship at the University of Michigan[25] in Ann Arbor, where he graduated with a master's degree in Automotive Engineering.[26][27]

Career

He started his first company, CADcorporation, when he was enrolled as a graduate student at the University of Michigan[7] to commercialise his graduate research in math-based simulations for design optimisation of automotive powertrain systems.[28] After selling CADcorporation, he founded Vmerse in 2005, which was the first to market[29] with a gamified 3D simulation platform for college recruiting and alumni relations.[30] He sold Vmerse in 2009. In 2008 he started an investment fund and asset management company – Nirmana Investments – and served as a managing director,[31][32] He was invited to speak at the Kellogg School of Management at Northwestern University about his plans for an investment fund focused on emerging markets in 2007.[33]

Based on his experience with Vmerse, he was invited to serve as a Fellow of the Kauffman Foundation to analyse and build scalable technology solutions that tackle global issues, which is when he founded FriendsLearn.[34] The United States Department of State awarded FriendsLearn a contract to develop the world's first gamified digital application to attract international students to American educational institutions[35] based on his track-record with Vmerse.[36] He draws inspiration for his entrepreneurial ventures from his life experiences as a professional tennis player and the value system instilled during his formative years of training as a professional athlete.[37]

Fooya

Main article: Fooya

Fooya is a mobile app designed to improve awareness and behavior among children and young adults as related to nutrition and diet.

Philanthropy

He serves on the Board of the Shilpa Foundation and has initiated impact focused initiatives in the areas of Health and Sustainability, along with Shilpa Architects's corporate social responsibility initiatives, through the Reciprocity Wave[38][39] series of events organized in India.

Patents

Bhargav Sri Prakash holds three patents for inventions in Automotive Systems and in Virtual Reality Simulations.[40][41][42]

See also

References

  1. MedicineX (September 2016). "Innovation and consumerization of health technology: from research, to data science and the view from outer space!". Stanford School of Medicine.
  2. Udhav Naig (3 March 2013). "Play and Learn". The Hindu.
  3. "Feeding Health Tips through Gaming". The Hindu Business Line. 28 August 2013.
  4. Dean Takahashi (17 March 2013). "FriendsLearn wrapping up it's Kickstarter with Push in to India". Venturebeat.
  5. Cromwell Schubarth (31 May 2013). "FriendsLearn Shows Food Fights can be Educational". Silicon Valley American City Business Journals.
  6. Dean Takahashi (20 April 2012). "FriendsLearn teaches you through social and mobile games". Venturebeat.
  7. 1 2 Jason Kelly (June 2013). "Entrepreneurs to Watch at Bloomberg's 2013 Next Big Thing". Bloomberg News.
  8. Alex Linda (22 March 2013). "Fooya the crowdfunded game from India to teach healthy eating". Gamification.co.
  9. Dr. Jennette P. Moreno, Dr. Craig A. Johnston, et al; Department of Pediatrics & Nutrition, Baylor College of Medicine Children's Nutrition Research Center/USDA (2 November 2014). "A Nutrition Education Mobile Game Impacts Snack Selection in Middle School Students" (PDF). The Obesity Society.
  10. MedicineX (September 2015). "Neuropsychology based Behavior Design". Stanford School of Medicine.
  11. Childhood Obesity Conference (28 June 2015). "Impact of a Neuropsychology based approach to behavior design through mobile gaming (pg 68)" (PDF). 2015 Childhood Obesity Conference.
  12. Christina Farr (21 April 2012). "Game dynamics to tackle obesity". The Next Web.
  13. Alexander Welz (24 April 2013). "Fooya". Health Tech Vision.
  14. Victor Rivero (6 February 2012). "You and Your FriendsLearn". EdTech Digest.
  15. FriendsLearn (April 2013). "fooya! : The world's epic food fight". Kickstarter.
  16. 1 2 "Sri Prakash, Bhargav (Player Profile)". International Tennis Federation. 1992.
  17. 1 2 "Top Male Tennis Players of India". Times of India.
  18. "Tennis in India and a list of Champions through History". This is My India. December 2011.
  19. "Indian Tennis Players". History Illustrated Magazine. March 2013.
  20. "Pride of Chennai - A list of people that make Chennai proud". Itz Chennai. January 2012.
  21. "Shilpa Architects – Leadership Team". Shilpa Architects.
  22. Entrepreneur Talks (April 2015). "Learning and fun together". The Entrepreneur Talks.
  23. "A Journey for Health". Dina Thanthi. 28 August 2013.
  24. http://www.thehindu.com/features/metroplus/play-and-learn/article4500838.ece
  25. "Fooya". University of Michigan Ann Arbor. 19 February 2013.
  26. UM CFE (13 August 2015). "Learn to become comfortable with the uncomfortable". University of Michigan Center for Entrepreneurship.
  27. "Michigan Entrepreneurs Design Innovative Facebook Game". The Michigan Daily. 19 February 2013.
  28. "From Idea to IPO in 14 Weeks" (PDF). University of Michigan Business School, Dividend. Fall 2000.
  29. Ted Spencer (10 March 2008). "Vmerse". University of Michigan, Ann Arbor.
  30. "Center for Educational Outreach Conference Agenda". Center for Educational Outreach at the University of Michigan Ann Arbor. 2009.
  31. Chandra Ranganathan & Hemamalini Venkatraman (23 April 2009). "Nirmana Raises $30 Million". The Economic Times.
  32. "Bloomberg Profile". Bloomberg.
  33. "Real Estate Investment Panelists at 2007 India Business Conference at the Kellogg School of Management". Kellogg School of Management at Northwestern University. March 2007.
  34. "Kauffman Foundation Education Ventures Fellows".
  35. Martin Bennett (1 March 2012). "Your 5 Steps to US Study Facebook App Launched". Institute for International Education at the US Department of State.
  36. Chia Hui Lin; Elizabeth Bartmess; Jonathan Ponder; Seok Jin Lee (Winter 2008). "Usability Study of Vmerse" (PDF).
  37. "About the Fellows of the Kauffman Foundation's Education Ventures Initiative". Kauffman Foundation.
  38. Padma (March 2013). "Reciprocity Wave Showcases Fresh Ideas on Health Issues". Sulekha.com.
  39. Nandhini Sundar (2 October 2013). "Being the Change". The Hindu.
  40. Bhargav Sri Prakash (23 December 2004). "Pedal position rate-based electronic throttle progression". US Patent Office.
  41. Bhargav Sri Prakash (3 March 2006). "System and Method for Using Virtual Reality Environments". US Patent Office.
  42. Bhargav Sri Prakash (2000). "An Electromagnetic Collision Avoidance System". Intellectual Property Rights Association of India.

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