Cosmo Gang the Puzzle

Cosmo Gang: The Puzzle

Screenshot
Developer(s) Namco
Publisher(s) Namco
Designer(s) Kohji Kenjoh
Composer(s) Yoshie Arakawa
Platform(s) Arcade, Super Famicom/SNES, Virtual Console
Release date(s)

Arcade
‹See Tfd›

  • JP: November 1992

Super Famicom/SNES
‹See Tfd›

  • JP: February 26, 1993

Wii Virtual Console
Super Famicom/SNES‹See Tfd›

  • JP: February 12, 2008

Arcade‹See Tfd›

  • JP: April 7, 2009

Wii U Virtual Console
Super Famicom/SNES‹See Tfd›

  • JP: April 28, 2015
Genre(s) Puzzle
Mode(s) 2 players can play simultaneously
Cabinet Upright, cabaret, and cocktail
Arcade system Namco NA-1
CPU 1x Motorola 68000 @ 12.5 MHz,
1x Motorola M37702 @ 12.5 MHz
Sound 1x C140 @ 44.1 kHz
Display Horizontal orientation, Raster, 304 x 224 resolution

Cosmo Gang: The Puzzle (コズモギャング・ザ・パズル Kozumo Gyangu: Za Pazuru) is an arcade game that was released by Namco in 1992; it runs on Namco NA-1 hardware, and as the title suggests, is the sequel to Cosmo Gang: The Video, which was released in the previous year (which, in turn, was based on the 1990 redemption game Cosmo Gang). An adaptation of the game featuring Pac-Man characters was released in 1993 called Pac-Attack (Pac-Man himself took on the role of the balls, while an infinite amount of Blinky and Sue clones took on the roles of the Cosmo Gangers, an infinite amount of gold bricks took the role of the Containers, and Fairies took the role of the Stars). As with its predecessor, a SNES version was released the following year, and this version would be re-released on the Wii Virtual Console; however, both the original game and its Virtual Console re-release are Japan-only.

Gameplay

The players must stack the falling Jammers from the original game (or a new type of Cosmo Gangers called "Pipopapo-Tai"[1]) and Containers into groups by using their joysticks to move pieces left, right and down and pressing their buttons to rotate them; when a player fills a line of Containers, they will disappear. When a ball appears, note which direction the arrow on it is facing, as it will move in that direction when it drops - and it shall eliminate any Cosmo Gangers it hits on its way down to the bottom of the screen. If a player has chosen to start the game on "Normal", "Hard" or "Expert" difficulty level, their "Star Meter" will fill up every time a ball eliminates a Cosmo Ganger; once it's completely filled, a Star will fall down from the top of the screen and eliminate seven rows of Cosmo Gangers when it lands. The two-player mode can, like The Return of Ishtar, all six of the World Stadium games, its predecessor, and F/A, be played with one credit - and in that mode, not only will eliminating a lot of the Cosmo Gangers at once result in a higher score but it can also cause a group of the eliminating player's Cosmo Gangers to fall down on his opponent's side of the screen. As with other falling puzzle games, the game will be over once the pieces reach the top of the screen; this is also the first game from Namco to not have an ending since Dig Dug II in 1985, which means that the closest a player can get to winning it is by getting 9,999,999 points, eliminating 9,999 Cosmo Gangers, clearing 9,999 lines, reaching level 999, or (for two-player mode) winning 99 times.

References

This article is issued from Wikipedia - version of the 9/9/2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.