Cosmos Laundromat

Cosmos Laundromat (Gooseberry Open Movie Project)

Concept art for a scene from the film
Directed by Mathieu Auvray
Produced by Ton Roosendaal
Distributed by Blender Foundation
Country Netherlands
Language English

Cosmos Laundromat, developed under the code name Gooseberry Movie Project, is an in-development film project by the Blender Foundation. Ton Roosendaal announced the project in January 2010.[1][2] The studio lineup was set in January 2014.[3] Story board[4] and project targets[5] were announced in March. A crowd funding campaign also started in the same period.[6] The film is to be written and produced by a coalition of more than 12 international animation studios around the globe. Work is expected to take 18 months, with 60–80 people participating full-time.[7]

Following Elephants Dream, Big Buck Bunny, Sintel, and Tears of Steel, the short movie is the fifth movie project from the Blender Foundation. It was created by the Blender Institute, a division of the foundation set up specifically to facilitate the creation of open content films and games.[8] The film is intended to pilot release in beginning of 2015 and premiere by end. It's a full-length film, expected to run 90 minutes. The film itself and any material made in the studio are released under the Creative Commons Attribution License.[9] The initial ten minute pilot was released onto YouTube on August 10, 2015.[10] It won the SIGGRAPH 2016 Computer Animation Festival Jury's Choice award. [11] Through the funding raised for production of the film, the Blender Foundation was able to improve on existing or add new features to the software product.[12]

Plot

Cosmos Laundromat - First Cycle - Official Blender Foundation release

The story is a humourous, absurdist, adventurous love story about a sheep named Franck, who longs for a more interesting life.[13]

Project goals

The goals of Gooseberry Project, according to Ton Roosendaal, are to raise the bar for their institute, in that they are making a feature-length animated film; investigate the use of cloud services for open-source projects; and to create a new business model for the Blender Foundation.[14]

References

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