Deactivators
Deactivators | |
---|---|
Cover art | |
Developer(s) | Tigress Marketing |
Publisher(s) | Reaktor |
Designer(s) | David Bishop and Chris Palmer |
Platform(s) | Commodore 64, ZX Spectrum, Amstrad CPC 464 |
Release date(s) |
‹See Tfd›
‹See Tfd›
|
Genre(s) | Arcade |
Mode(s) | Single-player |
Deactivators is a computer game for the Commodore 64, ZX Spectrum[1] and Amstrad CPC 464, developed by Tigress Marketing and published by Ariolasoft's label, Reaktor, in late 1986. The music was written by Simon PC Frost. The programming was done by SYSTEM software, Sheffield. This is an early example of a pseudo-3D game.
Summary
The player controls bomb disposal robots trying to deactivate bombs placed throughout a scientific research complex by terrorists. The method is to throw the bombs from room to room (careful to avoid the bombs bouncing on the ground) until they can be thrown out the exit. The gravity in each room is sometimes perpendicular or opposite to the room next door which makes catching interesting and there are security droids patrolling which will chase your robots if you get too close. There are also 'control boards' laying about in some of the rooms which have to be transferred to the 'computer' room in order to activate certain functions (e.g. transporter links between certain rooms).
Reviews and ratings
- Zzap!64 82%[2]
- Crash 8/10
- Sinclair User 9/10
- Your Sinclair 9/10[3]
- The ZX Spectrum version was rated number 28 in the Your Sinclair Official Top 100 Games of All Time.[4]
References
- ↑ Deactivators at World of Spectrum
- ↑ Zzap!64, Issue 19, November 1986, pages 116-117
- ↑ Your Sinclair, Issue 11, November 1986
- ↑ "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
Further reading
The Making of Deactivators appears in issue 119 of Retro Gamer Magazine and features interviews with designers Chris Palmer and David Bishop.