Doodle Jump

App Store art
Developer(s) Lima Sky
Publisher(s) Lima Sky
Platform(s) Android
BlackBerry
iOS
Symbian
Java ME
Xbox 360 Kinect
Windows Phone
Nintendo DS
Nintendo 3DS
Arcade
Release date(s) iOS
April 6, 2009
Android
March 2, 2010
Symbian
May 1, 2010
Windows Phone 7
June 1, 2011
Windows Phone 8
August 21, 2013
Xbox 360
June 28, 2013
Nintendo 3DS/DS
October 29, 2013
Genre(s) Platform
Mode(s) Single-player, multiplayer

Doodle Jump is a platforming video game developed and published by Lima Sky, for Windows Phone, iOS, BlackBerry, Android, Java Mobile (J2ME), Nokia Symbian, and Xbox 360 for the Kinect platform.[1] It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, and Windows Phone 7 on June 1, 2011 (Re-Released August 21, 2013 Windows Phone 8). It was released for the iPad on September 1, 2011.[2] Since its release, the game has been generally well received. The game PapiJump by Sunflat Games inspired the gameplay of Doodle Jump, and characters featured in Doodle Jump were based on Elise Gravel's illustrations.[3] The game is currently available on nine platforms.

Doodle Jump was renowned for its selling rate by App Store standards, which counted 25,000 copies sold daily for 4 consecutive months (later overtaken by Angry Birds). As of December, 2011, the game sold 10 million copies over iTunes and Google Play and reached 15 million downloads across all platforms.[4][5] The game has been developed into a video redemption game for play at video arcades.[6] Croats Igor and Marko Pusenjak are authors of Doodle Jump.[7]

Gameplay

An in-game screenshot of Doodle Jump on 'Space' mode.

In Doodle Jump, the aim is to guide a four-legged animal called "The Doodler" up a never-ending series of platforms without falling. The left side of the playing field is connected with the right side. For devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs, trampolines and invulnerability shields (some levels only). There are also monsters and UFOs that the Doodler must avoid, shoot, or jump on to eliminate. Aiming is performed by tapping on different parts of the screen, on the Android and Windows Phone versions of the game there is also an automatic aim mode. Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards. There is no definitive end to the game, but the end for each gameplay session happens when the player falls to the bottom of the screen, jumps into a monster, gets sucked into a black hole, or is abducted by a UFO. Players can choose from several different themes including Original, Christmas, Halloween, Rainforest, Space, Soccer World Cup, Underwater, Easter, Ice Blizzard, Ninja or Pirate. The themes change the look of the Doodle Jumper, his enemies, and the background. In the Ninja, Pirate, Halloween, and Easter modes, the player can buy new skins and extra lives with coins that can be earned in gameplay but may also be purchased. Furthermore, the player may enter the names of one of the Pocket God pygmies and the Doodler will turn into one of pygmies. Alternatively, the player can enter the name "Bunny" and the Doodler will wear a bunny suit, just like the one in the Easter stage.[8][9]

There are also two other separate apps for iOS, Doodle Jump Christmas Special (a new Christmas theme) and Doodle Jump Hop, (a new Easter theme) where the player character is E.B. from the movie Hop.

A free version also exists. This version is nearly identical to the original, but features such as UFOs are not present, advertisements are shown and there is a limit to how high the Doodler goes.

Reception

Doodle Jump has received favorable reviews from critics, with TouchGen mentioning the fact that the game is 'fun as heck' and also praising the sound and cartoon graphics which they feel give the game charm. The review ends by saying that the game is a 'joy to play' and that it's obvious that a 'lot of love went into this game'. Tom Love of Pocket Gamer called the game "unbelievably addictive, immediately accessible, and enjoyable every time you pick it up".[10] It currently holds a rating of 85.00% based on 6 reviews on GameRankings.[11]

Cultural references

See also

References

  1. "Doodle Jump is coming to Kinect".
  2. Acevedo, Paul (2011-06-01). "Doodle Jump has landed on the Marketplace". WPCentral. Retrieved 2011-06-04.
  3. "Elise Gravel's Illustrations". Retrieved 10 February 2014.
  4. "Doodle Jump Sales Hit 10 Million, Heads To Xbox 360". thesixthaxis.com.
  5. "Doodle Jump hits 10 million sales, propelled onto XBLA". VG247.com.
  6. "Doodle Jump Arcade". Retrieved 26 January 2013.
  7. "Meet the App Store Millionaires: The Brothers Behind Doodle Jump". Retrieved 29 March 2015.
  8. Kim, Arnold (2009-03-20). "Doodle Jump Takes PapiJump to the Next Level". TouchArcade. Retrieved 2010-03-09.
  9. Cowdell, Lisa (2009-12-31). "Doodle Jump Review". Gamezebo. Retrieved 2010-03-09.
  10. Tom Love (2009-10-15). "Doodle Jump Review". PocketGamer.co.uk. Retrieved 2012-12-18.
  11. "Doodle Jump". gamerankings.com.
  12. Lippstreu, C.J. (February 27, 2012). "NBA Star Kevin Durant Slams Doodle Jump in New Sprint Ad". smartkeitai.com. Archived from the original on 2012-06-05. Retrieved 2012-06-05.

External links

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