Frost Barbarians
Greyhawk Realm | |
Kingdom of (the) Fruztii | |
---|---|
Motto | |
Region | Thillonrian Peninsula |
Ruler | King Hundgred Rälffson |
Government | Independent feudal monarchy with hereditary rulership |
Established | |
Capital | Krakenheim |
Major Towns | Krakenheim, Djekul |
Provinces | |
Resources | foodstuffs (including fish), furs, silver, gold, iron, timber, shipbuilding supplies |
Coinage | Kronar (gp), haf-kronar (ep), linnwurm (sp), thrall (cp) |
Population | 144,500 |
Races | |
Languages | Fruz, Common |
Alignments | |
Religions | Kord, Llerg, Norebo, Xerbo, Vatun, Syrul |
Allies | |
Enemies |
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Frost Barbarians, properly known as the Kingdom of (the) Fruztii, is a political state of the Flanaess. The people themselves are sometimes referred to as simply the Fruztii.
Geography
The lands of the Frost Barbarians are located in the far northeastern portion of the Flanaess, on what is known as the Thillonrian Peninsula. They occupy the coastal plains between the Griff and Corusk Mountains and the Grendep Bay. Their lands are separated from those of the Snow Barbarians by the Spikey Forest, while the Timberway Forest forms their southern border against Ratik.
As of 591 CY, the most populous towns are Krakenheim (pop. 4,500) and Djekul (pop. 3,100).
People
Population
As of 591 CY, the population of the Frost Barbarians totaled 144,500 persons, almost exclusively humans of Suel stock. There are also a small number of dwarves and halflings, but few other races call this region home.
Religion
The most popular deities among the Frost Barbarians are Kord, Llerg, Norebo, Xerbo, Vatun, and Syrul.
Languages
The most widely spoken languages in the lands of the Frost Barbarians are the Cold Tongue and Common.
Government
The Frost Barbarians maintain a hereditary feudal monarchy, currently ruled by His Most Warlike Majesty, King Hundgred Rälffson of the Fruztii.
The Frost Barbarians are also party to a political alliance with Ratik, known as the Northern Alliance.
The national capital is Krakenheim.
Administrative Divisions
The provinces of the Frost Barbarians are clan-based, consisting of thirteen jarldoms, each jarl governing a number of chieftain-led villages.
Heraldry
The Frost Barbarians' coat of arms is blazoned thus: Ermine, a roundel azure.
Economy
Resources
The Frost Barbarians are noted for producing foodstuffs (including fish), furs, silver, gold, iron, timber, and shipbuilding supplies.
Currency
The Frost Barbarians' standard coinage consists of the gold kronar (gp), electrum haf-kronar (ep), silver linnwurm (sp), and copper thrall (cp).
References
- Gygax, Gary. The World of Greyhawk (TSR, 1980).
- Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983).
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000).
- Moore, Roger E. Greyhawk: The Adventure Begins. Renton, WA: Wizards of the Coast, 1998.
- Sargent, Carl. From the Ashes (TSR, 1992).