Ghost of a Tale

Ghost of a Tale
Developer(s) SeithCG
Publisher(s) SeithCG
Designer(s) Lionel Gallat
Composer(s) Jeremiah Pena
Engine Unity[1]
Platform(s) Microsoft Windows
PlayStation 4[2]
Xbox One
Release date(s) 2016[3]
Genre(s) Action-adventure, Stealth
Mode(s) Single-player

Ghost of a Tale is an upcoming independent action-adventure and stealth video game developed primarily by game designer and DreamWorks and Universal Studios veteran Lionel "Seith" Gallat. The title was funded by a successful Indiegogo crowd-funding campaign which ran from April to May 2013, raising 48,700. It will be released in 2016 on Windows PCs and the Xbox One as part of Microsoft's ID@Xbox indie developer program.

Set in a dark medieval fantasy world, players control Tilo, a small mouse minstrel who must make his way through dungeons and lands full of danger while uncovering mysteries of the past.

Plot

Ghost of a Tale takes place in a medieval world inhabited by several species of anthropomorphic animals, many of which inhabit their own kingdom: the lore includes mice, rats, frogs, crabs, badgers, hawks, spiders, leeches, magpies and various undead creatures.

The game is set centuries after a cataclysmic event known as the War of the Green Flame. During this time, a mysterious ball of emerald fire of unknown origin swept across the world, killing all who stood against it and raising their bodies into an ever-growing undead army. At the height of the conflict, the mouse kingdom sent an envoy to the flame attempting to save their home by revealing the weaknesses of others, but the being could not be reasoned with, and destroyed most of their land regardless.

In the end, it was the rat army who rose up to finally defeat the entity, becoming the heroes of the war, and expelled the mice from the land's governing body forever for their treachery. Hundreds of years later, the exact history of these events has become clouded in time, with the only true account being held in the oral traditions of a group of magpies called the Truth Sayers, who live in a tower on an ancient island.

At the beginning of the game, Tilo mouse is thrown into a dungeon by rats: he must escape from his prison and the surrounding lands. The many adversaries Tilo faces are much stronger than him: the courageous little mouse will need to be smart, stealthy and agile to succeed![4]

Development

Ghost of a Tale is mostly a one-man project by Lionel Gallat, a veteran DreamWorks and Universal Studios animator and animation director who worked on films such as The Prince of Egypt, The Road to El Dorado and Shark Tale, with the occasional help of friends on certain aspects of the development.[5] Gallat began work on the game shortly after finishing production on the 2012 film The Lorax, and showed the first alpha footage in April 2013 after nearly a year of progress, which coincided with the launch of the game's Indiegogo campaign to raise funds to further development.[6] By the end of the campaign in May, he managed to reach his goal of €45,000 after a one-week extension,[7] earning a total of €48,700.[8]

Gallat was inspired by films such as The Secret of NIMH, The Dark Crystal, and Disney's Robin Hood, as well as the Redwall book series and the fantasy drawings of Alan Lee, John Howe, and Paul Bonner.[9] Video games such as the Legend of Zelda series, Dark Souls, and Ico also influenced the title, with Gallat stating that "I'm really trying to recapture the sense of wonder I felt as a kid when I discovered the games from the 80s and early 90s. But with an AAA quality (as far as I'm able) that's very much up-to-date."[8]

Gallat originally began work on the game in CryEngine, but found that engine too difficult to use, and so switched the project to Unity.[10] Although Ghost of a Tale was designed to be "primarily a PC title", Microsoft expressed interest in the project, and invited the team to release the game on the Xbox One as part of their ID@Xbox program, which allows independent developers to self-publish games on their system. Ghost of a Tale is expected to launch on Windows PCs and the Xbox One in 2016.[5] A trailer for the game was shown at the 2014 Gamescom expo in Germany,[5] along with a fully playable demo. An early access version of the game was released on Steam in July 2016. As of August 2016, Gallat estimates that the game is 30 percent complete.[10]

References

  1. "Unity - Ghost of a Tale by Lionel Gallat". Unity. May 10, 2013. Retrieved December 10, 2014.
  2. "Seith on Twitter: "@Ponds908 Yes it will. Only current-gen though (Xbox One, PS4)."". SeithCG. December 1, 2015. Retrieved February 27, 2015.
  3. Hilliard, Kyle (August 12, 2014). "Play as a Stealthy Mouse - Ghost of a Tale". Game Informer. Retrieved December 9, 2014.
  4. Seith (April 14, 2014). "In the beginning was the Green Flame…". SeithCG. Retrieved December 11, 2014.
  5. 1 2 3 Mahardy, Mike (August 22, 2014). "The Stealth and Medieval World in Ghost of a Tale". IGN. Retrieved December 9, 2014.
  6. Rossignol, Jim (May 8, 2013). "Lionel Gallat Explains Ghost Of A Tale". Rock, Paper, Shotgun. Retrieved December 10, 2014.
  7. Seith (May 6, 2013). "INDIEGOGO JUST EXTENDED THE CAMPAIGN BY ONE WEEK!!!!!!". SeithCG. Retrieved December 9, 2014.
  8. 1 2 "Ghost of a Tale / Indiegogo". Indiegogo. Retrieved December 9, 2014.
  9. Makuch, Eddie (April 3, 2013). "DreamWorks, Universal Studios veteran working on a new game". Gamespot. Retrieved December 9, 2014.
  10. 1 2 Stefanie Fogel (2016-08-31). "Former film animator discusses making the gorgeous Ghost of a Tale". Gamasutra. Retrieved 2016-09-13.

External links

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