Hyper Iria
Hyper Iria | |
---|---|
Cover art | |
Developer(s) |
Crowd Zeiram Project |
Publisher(s) | Banpresto[1] |
Director(s) |
Masaru Yoshida Atsushi Kanao |
Programmer(s) | Kei Satomi |
Artist(s) |
Masato Hirai Norio Takeuchi Yasuhiko Kubota |
Writer(s) | Keita Amemiya |
Composer(s) |
Kiyotaka Satō Shintarou Hirakawa Nobuhiro Makino |
Platform(s) | Super Famicom[1] |
Release date(s) | |
Genre(s) | Action,[1] platform,[2] run and gun |
Mode(s) | Single-player |
Hyper Iria (ハイパーイリア Haipa Iria, "Hyper Iria")[3] is an action game based on the cyberpunk anime OVA Iria: Zeiram the Animation. The game was released in 1995 to an exclusively Japanese market.
Gameplay
The player gets to control a mercenary named Iria. Flying can also lead to a miniature shoot 'em up stage with unlimited ammunition. Within the game, the object is to disable the security system with her gun, her fists, or her kicks. The default primary weapon is a laser pistol; when that runs out, the player can punch as well as kick. Kicking is considered to be the player's secondary weapon. Secondary weapons include flying bombs and grenades. Literacy in Japanese is required to fully understand the game.[2]
In addition to security systems, there are also robots to deal damage to as the player attempts to make their way around a labyrinth-like military base in addition to an urban[war zone without the luxury of having a map to backtrack through the player's mistakes. Iria, her robot companion Bob, and all the enemies have multiple frames of animation for a level of detail similar to that of an anime.[4] When the player dies, the countdown numbers on the continue screen are shown in traditional Japanese numerals (一, 二, 三) instead of the Arabic numerals (1, 2, 3).
References
- 1 2 3 4 "Release information". GameFAQs. Retrieved 2008-07-09.
- 1 2 "Basic overview of game". Steve the Fish. Retrieved 2008-10-17.
- ↑ "Japanese title". SuperFamicom.org. Retrieved 2012-07-28.
- ↑ "Advanced overview of game". Bogleech. Retrieved 2009-09-17.