King's Quest V

King's Quest V:
Absence Makes the Heart Go Yonder!

DOS cover art by John Gamache
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Konami (NES)
Director(s) William R. Davis Sr.
Producer(s) Ken Williams
Designer(s) Roberta Williams
Programmer(s) Chris Iden
Artist(s) Andy Hoyos
Composer(s) Ken Allen
Mark Seibert
Series King's Quest
Engine SCI1
Platform(s) MS-DOS, Windows, NES, Mac, Amiga, FM Towns, Tandy Memorex VIS, NEC PC-9801
Release date(s) November 9, 1990
Genre(s) Adventure
Mode(s) Single player

King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 graphic adventure game by Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of VGA into the series). It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface. The title is a spoof on the proverb, "Absence makes the heart grow fonder."

King's Quest V sold over half million copies and won several awards. It was later released as a fully voiced "talkie" CD-ROM, done by members of the Sierra staff.

Plot

In the introduction to the game, a view of Castle Daventry is shown, when suddenly, a mysterious cloaked figure appears. He enchants the castle, causing a whirlwind to appear, which soon engulfs the castle and lifts it out of sight. Because he is out walking when this happens, King Graham is the only member of the royal family to be left behind. He returns to the castle to find that it has disappeared, and is soon confronted by a talking owl named Cedric.

Cedric witnessed the cloaked figure's attack, and tells Graham that it was a powerful, evil wizard named Mordack who stole the castle. Cedric then brings Graham to the land of Serenia, where his master Crispin resides. Crispin is also a wizard, but a good one, who gives Graham some advice, his old wand, and a piece of white snake which allows Graham to speak with animals. Graham then starts on his journey.

Later, Graham learns that Mordack is the brother of the wizard Mannanan, whom Graham's son, Prince Alexander, turned into a cat in King's Quest III: To Heir Is Human. Mordack has imprisoned the castle and royal family of Daventry out of revenge, and threatens to feed the royal family to Mannanan unless Prince Alexander agrees to restore him to his true form. King Graham travels through the land of Serenia, gathering helpful items and information, and eventually makes his way to Mordack's island, and to his castle lair, to save his family from their impending doom.

The owl Cedric accompanies the protagonist Graham through the entire game to provide commentary and advice. He has to be rescued from danger at several points. The only useful thing the owl does is inadvertently saving Graham's life from a spell near the end of the game.

Connections to other King's Quest games

Though still largely stand alone, King's Quest V is one of the few where the elements of the plot itself are directly connected to events or individuals in both previous and future games. The location the game is set, Serenia, was first visited in the earlier game, Wizard and the Princess. The transformation of Manannan into a cat is a necessary task to completing King's Quest III. And this act has profound consequences for Alexander (and his family), as it is the impetus for the KQV storyline.

The game's ending ties into its sequel, King's Quest VI. Cassima was introduced as a slave to the wizard Mordack. Before she is sent home at the end, Alexander mentions wanting to visit her in the Land of the Green Isles, which happens at the beginning of KQVI. And Cassima mentions her Vizier, who first introduced Mordack to her. In KQVI, we find out that Mordack and the Vizier (who is the primary antagonist of KQVI) are both part of an organization known as the Society of the Black Cloak (technically only the Vizier is confirmed to be a member, but members of the organization know of Mordack). Even the music for Cassima in Mordack's castle is enhanced and used for the love theme for Alexander and Cassima. At the end of that game, the Vizier is defeated by Alexander and Cassima and the two marry.

Versions

King's Quest V was the last in the series to feature EGA graphics at 320×200: a separate EGA release contained 16-color 320×200 versions of the graphics, whereas the VGA release featured 320×200 256-color VGA graphics (and, unlike later SCI games, did not support rendering these into 16 colors at 640×200 resolution on EGA cards).

Floppy disk

The diskette (EGA and VGA) require Graham to cast spells throughout the game, requiring the user to refer to the manual as a form of copy protection. This was omitted in the CD-ROM version. The disk version has a slightly different game interface, similar to the version later used in the NES version, main difference being that there is an additional walk option. Several of the animated characters including the rat, the ant, and the bee, have large closeup pictures of their upper torsos, that are fully animated, including arms and for the insects antenna. The ant for example even raises up the golden needle. These closeups and animations were modified or mostly cut from the CD-ROM version (which only shows closeups on the characters' faces).

CD-ROM

The CD-ROM is mastered in the High Sierra Format, unrelated to the publisher's name. This version added voice acting. There are also many script differences between the floppy and CD-ROM versions. Many of the narrative descriptions were modified, and lines were added to characters that did not have speaking roles. For example, the snake and some of the villagers are given a few quotes, where as they did not speak at all, and ignored Graham in the floppy version. Many of the characters have close up pictures (taken from the floppy) that were given various colored backgrounds behind them, and a frame around them (though the frame cuts off some details). The snake is even given a close up picture for its new speaking parts and a few of the characters are given more lines.

NES

In order to make the Nintendo Entertainment System adaptation more family-friendly and release it to stores everywhere, Nintendo of America had to follow its Video Game Content Guidelines requiring it to tone down violence, nudity, language, and religious themes in the games it released and it was published by Konami, rather than Sierra On-Line.[1] One example is Graham's water-drinking scene in the desert: where the narrator's words say, "Ah, life-giving water. Nectar of the Gods. Graham can now feel strength and renewal flowing through him" in the PC version, in the NES adaptation it says, "Ah! The cool water felt wonderful on Graham's parched lips and his body now feels rejuvenated." This was edited due to religious themes. Another example has Queen Icebella ordering the wolves to take Graham and Cedric to the dungeons forever, instead of flat out killing them. Cedric is turned to 'stone', rather than Mordack actually kill him. In the Konami release, this obviously was to censor out the threatened violence, but the threatened violence was shown in the Sierra On-Line release.

Atari ST

An Atari ST version was announced via Sierra Online's magazine: Sierra News Magazine for a Spring 1991 release but was later canceled.[2] Sierra's Srini Vasan and Sierra UK fought for continued Atari ST development[3] but Sierra Online discontinued Atari ST support entirely shortly afterwards.

Reception

Computer Gaming World in 1991 praised the "tour de force" VGA graphics, sound card audio, non-typing parser and user interface, but criticized the gigantic, yet almost pointless, desert map. The magazine concluded that the game was best for new adventurers because of its easy puzzles, and a "pleasant diversion" for more-experienced players.[4] In 1991, Dragon gave the game 4 out of 5 stars.[5] In 1993, Computer Gaming World called the voice acting in the CD-ROM version of the game "wooden".[6] In 2007, Adventure Gamers gave the game a three out of five stars.[7] Allgame also gave the PC original four out of five stars,[8] while giving its NES adaptation two-and-a-half stars.[9]

King's Quest V won the 1991 Software Publishing Association Excellence in Software Award for Best Fantasy Role-Playing/Adventure Program,[10] Computer Gaming World named the game as its 1991 Adventure Game of the Year,[11] and in 1992 named it to the magazine's Hall of Fame for games readers rated highly over time.[12] King's Quest V was voted "Best Multimedia Fantasy/Adventure Game" by readers of MPC World.[13] It originally sold 500,000 copies,[14] making it the bestselling computer game for the next five years.

In other games

Sierra displayed their acknowledgement at the criticisms of King's Quest V through references to the game in several of their releases:

King's Quest V also inspired a text-based remake, King's Quest V – The Text Adventure, and also another parody fan-game Owl's Quest: Every Owl Has It's Day starring Cedric which pokes fun of many of the situations and mannerisms of Cedric.

References

  1. Nintendo's Era of Censorship
  2. Staff (Spring 1991). "Atari ST Owners Set To Enjoy Two Brand New Products Plus Reillustrated Versions Of Two Classics In Spring '91", Sierra News Magazine. p. 13,22
  3. Magpie, Johnny (Spring 1991), "Rumor Mill: Atari ST Owners Will Still Be Supported...", Sierra News Magazine. p. 46
  4. Scorpia (March 1991). "When Is a Sequel More Than a Sequel? Sierra's King's Quest V". Computer Gaming World. p. 50. Retrieved 17 November 2013.
  5. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1991). "The Role of Computers". Dragon (170): 55–58, 118–119.
  6. Ardai, Charles (April 1993). "Sierra's CD-ROM Version of Space Quest IV". Computer Gaming World. p. 34. Retrieved 6 July 2014.
  7. Morganti, Emily (May 25, 2007). "King's Quest V: Absence Makes the Heart Go Yonder review". Adventure Gamers. Retrieved May 28, 2014.
  8. "King's Quest V: Absence Makes the Heart Go Yonder! – Overview". Allgame. Retrieved March 3, 2012.
  9. "King's Quest V – Overview". Allgame. Retrieved March 3, 2012.
  10. "Celebrating Software". Computer Gaming World. June 1991. p. 64. Retrieved 17 November 2013.
  11. "Computer Gaming World's 1991 Games of the Year Awards". Computer Gaming World. November 1991. p. 38. Retrieved 18 November 2013.
  12. "Isn't That Just Spiffy?". Computer Gaming World. February 1992. p. 112. Retrieved 24 November 2013.
  13. Interaction Winter 1992, pg 49
  14. Roberta Williams Biography
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