Kolibri (video game)

For other uses, see Kolibri (disambiguation).
Kolibri
Developer(s) Novotrade
Publisher(s) Sega
Designer(s) Ed Annunziata
József Molnár
Platform(s) Sega 32X
Release date(s)
  • EU/JPN: November 30, 1995


  • NA: November 1995
Genre(s) Scrolling shooter
Mode(s) Single player, 2-player cooperative

Kolibri is a shooting game created exclusively for the Sega 32X, the Sega Mega Drive/Genesis add-on console. It was designed by Ed Annunziata and developed by Novotrade (now known as Appaloosa). Kolibri is the word or root word for hummingbird in several European languages.

Storyline

Long ago, a crystal from outer space embedded itself in the earth and started creating life. Soon another similar crystal crashed to earth and started to destroy what the first crystal had created and started to sap away its strength. Before being totally destroyed the crystal gave a lone hummingbird its power. It is up to this hummingbird to save the earth.

Gameplay

In game screen shot

The game offers numerous power-ups for the player's kolibri. Each one follows different patterns. Some are spread shots and others will home in on an enemy. This game also features a good number of puzzles which grow increasingly difficult with each level.

Reception

Kolibri received mostly middling reviews. Electronic Gaming Monthly praised the game's impressive visuals and originality, but highly criticized how the game restarts the player character in a highly vulnerable position each time it dies, and gave it a score of 7/10.[1] GamePro concurred that the visuals are impressive, but was not convinced of the game's originality, remarking that "Although the concept is unique, the gameplay and FunFactor are standard." They also commented that the power-ups look weak, needing to manually turn the bird around to shoot enemies behind him is cumbersome and frustrating, and the bird often gets lost in the backgrounds. They concluded, "Kolibri isn't awful, just average. You'd expect more from the 32X—something more along the lines of Gradius or R-Type."[2] A reviewer for Next Generation said the game doesn't have anything which couldn't have been done on the stock Genesis and suffers from "very monotonous" gameplay, though he saved most of his criticism for the "absurd" premise: "Trying to remember why you bought that 32X? Well, Sega is hoping you've been waiting for the ultimate hummingbird simulation game. That's right, in Kolibri you are a hummingbird (not even a wisecracking, zany hummingbird with an attitude, just a hummingbird) and you fly around toasting insects with the guided missile on your beak." He gave it two out of five stars.[3] Sega Saturn Magazine gave the game a 78%, commenting "Large and complex, Kolibri offers value for money, but a certain dullness and insipidity accompanies it."[4]

References

  1. "Review Crew: Kolibri". Electronic Gaming Monthly. Ziff Davis (76): 46. November 1995.
  2. "ProReview: Kolibri". GamePro. IDG (87): 82. December 1995.
  3. "Kolibri". Next Generation. Imagine Media (12): 188. December 1995.
  4. "Review: Kolibri". Sega Saturn Magazine. Emap International Limited (2): 90. December 1995.
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