LHX Attack Chopper
LHX Attack Chopper | |
---|---|
Developer(s) | Electronic Arts |
Publisher(s) | Electronic Arts |
Platform(s) |
MS-DOS Mega Drive |
Release date(s) | 1990 |
Genre(s) | Vehicle simulation game |
Mode(s) | Single-player |
LHX Attack Chopper is a 1990 war helicopter simulation game for the PC by Electronic Arts. The game was developed by Electronic Arts, Design and Programming led by Brent Iverson, also known for the PC DOS version of Chuck Yeager's Air Combat, and US Navy Fighters.
The game was originally released for PC DOS, thereafter ports were made for other platforms, such as the Mega Drive/Genesis.
Gameplay
In addition to the titular LHX prototype scout-attack helicopter, the game features two flyable US Army helicopters, the AH-64A Apache and UH-60 Blackhawk, and another prototype (as of 1990): the MV-22 Osprey, any of which may be deployed against Soviet-made ground and air military equipment in the three war theaters of Libya, Vietnam and Germany. Allied units are also available, but they do not actively join the fight, nor do the opposing units usually fire upon allied equipment, apart from specific escort missions where a B-2 bomber or a couple of UH-60 tasked with CSAR will enter into enemy air space. All missile-equipped units (both ground and air) have a limited number of shots, often matching the number of ready-to-fire missiles available in the real system. Land units do not move but air units do.
The player can play any campaign or mission in any preferred order, facing five different complexity levels, which will improve the enemy's situation awareness, time of reaction and sheer number and quality of the fielded forces. Every completed mission will not affect the other missions or the campaign as a whole and the player can run the same mission again regardless its previous result. At the end of every mission, the player receives a mission debriefing describing the consequences of the success or failure and a point counter will change depending whether the primary target is completed, whether the pilot landed at an allied airfield and not just in friendly territory and to a smaller extent the number of other enemy forces destroyed in the process of reaching and returning from the target area.
At the debriefing, given the mission outcome, the pilot may receive different medals or a promotion up to Colonel rank. In case the player's helicopter exploded mid-air or crashed, the pilot will die and the player career will end. If landing in enemy territory, different outcomes are available, with the pilot being captured or killed or escaped to friendly territory or rescued by friendly forces.
Reception
A 1992 Computer Gaming World survey of wargames with modern settings gave the game two and a half stars out of five, stating that it had a "highly unrealistic flight model".[1]
References
- ↑ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.