List of original challenges in Brazilian Takeshi's Castle
Both versions of the Brazilian Takeshi's Castle created original games for the show. This list features the original games of both versions.
Domingão do Faustão's Version (on 90's)
- Avalanche: A mix of Takeshi's Castle Go Nuts 2 and Boulder Dash, where the contestants must reach the top of a ramp using a 'bowling-pin' shaped outfit, with guards rolling down orange and blue balls to knock down the contestants.
- Double Trouble: A mix of Takeshi's Castle High Rollers and the original game Twister Feet (look below): The contestant must cross one spinning log, four spinning disks, another log, three disks and a last log without fall on the pool.
- For Whom The Bell Spins: A contestant needs to duck his head on a baseball bat and spin around it for 10 laps. After it, the contestant must hit the bat on a bell without lose his balance and falls.
- Horse Walk: The contestant must jump on a mechanical bull dressed as a horse and hold on it while it moves to the right quickly, reach a bell on a platform and ring it without falling off the horse.
- Super Clown Brothers: Three contestants at once must dress in a clown outfit (differing by red, green and yellow outfits, one color given to each contestant) over a giant spinning platform. The first contestant to wear the outfit and step on the middle of the platform wins the game.
- Twister Feet: The contestant must cross a pole getting over 7 spinning platforms without falling in the water.
Silvio Santos' Version (1994 and 2008-present)
Takeshi's Castle Games
- Ball Cupping
- Bridge Ball
- Dominoes
- End Bell
- Grid Iron
- High Rollers
- Knock Knock
- Mushroom Trip
- Ride The Wave
- Run Way (Mathematics version)
- Skipping Stones
- Skittles
- The Dragon Lake (semi-circle version)
- The Gauntlet
- Walk The Plank
- Wipe Out
Original Games
- Alien Spin: Two contestants at one time are lifted by a machine and spins for 20 seconds. There are two narrow pathes over a water pool, and the dizzy contestant must cross the path and ring a bell at the other side, without falling in the water.
Bonus prize: The contestant that gets further on the path (but falling in the water) earns a bonus prize.
- Bath Tub Down Hill: The contestant is placed on a bathtub with a big pink ball and pushed down a launching ramp, finishing on a water pond. The contestant must keep on the bathtub with the pink ball.
- Bridge Bike Path: Riding a bike, the contest and must cross over a bridge avoiding four giant swinging objects.
Bonus prize: Each contestant knocked by the last swinging prop gets a bonus prize.
- Crank My Kart: The contestant must cross a gap between two platforms using a small kart suspended by two string lines, moving it using a crank on the cart.
Bonus prize: Each contestant that reach a red mark on the string gets a bonus prize.
- Donut Be Afraid: The contestants have to cross a narrow beam over the pool, jumping through four rotating giant donuts avoiding being knocked off and slide at a ramp, falling on a 5th donut placed at water. Either side of the 1st and 4th donuts are gaps in the beam, making it somewhat harder.
- Dummy Fly: Using a giant swing, the contestant must reach the top of a giant punch-dummy puppet and stay at the top of it.
Bonus prize: Each contestant that stands up on the punch-dummy and falls off it gets a bonus prize.
- Foot Twister: The contestant must cross a pole getting over 7 spinning platforms without falling in the water.
Bonus prize: Each contestant that reaches the 6th platform gets a bonus prize.
- Get Ladder: The contestant must reach a bell on the top a side-tilting ladder over a pool.
- Ice Scream: The contestant must bounce across 4 giant rubber ice-cream balls and finish on a target floating over a poll.
Bonus prize: Each contestant that reaches the last ice-cream gets a bonus prize.
- Kick Release: The contestant must cross a narrow path against a wall above a pole, avoiding mechanical boxing gloves.
Bonus prize: Each contestant that reach a red mark on the wall gets a bonus prize.
- Octopus Ride: This game is done on the same pool used on Wipe Out, but instead of the board, there's a octopus arm with a platform. The contestant must jump over 7 small platforms using the one on the octopus arm as a middle platform to skip between them without falling in the water.
Bonus prize: Each contestant that reach the 5th platform gets a bonus prize.
- Pyramid Scheme: The contestant must climb a stairway on a pyramid, avoiding obstacles and distractions as a water hose sprays on him, a large torrent of water pours on the steps, water ballons, a large ball is thrown at him or even a mummy sliding down the stairs to knock the contestant down.
- Sorry, Tree Again: Six contestants, each one hanging on to a palmtree must stay there without falling, even with some balls and water thrown at them. The last contestant to stay on a tree wins the game.