RimWorld

RimWorld
Developer(s) Ludeon Studios
Publisher(s) Ludeon Studios
Platform(s) Linux, Mac OS X, Windows
Release date(s)
  • WW: November 04, 2013 (Alpha)
  • WW: July 15, 2016 (Early Access)
Genre(s) Construction and management simulation

RimWorld is a construction and management simulation video game currently being developed by Ludeon Studios. It was initially released as alpha software for Linux, Mac OS X and Windows on November 4, 2013. On July 15, 2016, the game was released on Steam early access.

Gameplay

The main objective of the game is to expand a colony made by the survivors of a spaceship crash. When enough resources are procured, the player can escape the planet. The game has a top-down two-dimensional view. The story of the game is generated randomly by an AI storyteller.

Storytellers

There are three AI storytellers:

Plot

The plot revolves around several in-game characters who have landed on a stranded planet when their own spaceship crashed. Combat and psychology of the characters is very detailed; similar to Dwarf Fortress,[2] every colonist has a different personality. Initially, the player starts with three in-game characters; if the player does not like one of their character's attributes, they can keep generating new characters until they find a character they like. The initial starting characters can be renamed if the player wishes.

As time goes on, more colonists will join the colony. They can either join of their own free will, or they can be taken prisoner and talked into joining the colony.

While the game is playing, the storyteller will occasionally throw a random event at the player, which is announced by a message icon on the right-hand side of the screen. These random events can be good (for example, a new colonist joins the colony), neutral (travelers passing through the area) or bad (pirate raid, solar flare, etc.) Each of these random events will affect the gameplay; for example, during a pirate attack, the player will have to defend the colony either by drafting the colonists or by building defence mechanisms around the colony.

Electricity is central to the game; almost all devices, from gun turrets to cooking stoves to heaters require electricity to function. It can be generated by various means, for example a wind turbine, a solar panel, or a geothermal power station. Electricity is distributed using conduits. If more electricity is produced than is currently required, the player can build a battery to store the excess energy. In addition, new features have been implemented which include less effective alternatives to electricity. For example, there is a wood fueled stove, which is less effective than the electric stove but doesn't require an electricity source.

The game ends when all the people of the colony have escaped the planet on a spaceship or when all of the colonists die (the players are given the choice to keep playing when this happens, it's possible to wait for a wanderer to take residence on the ruins of the colony and continue the game).

Characters

The characters have different backgrounds depending on random professions divided into two stages- childhood and adulthood. These have a very strong influence on the character and abilities of the character. The characters also have needs that will keep a person stable, these needs go from the basic to the more complex. The basic ones include food, shelter, and having well built clothes on. While the more complex include having a place to sit to eat, or have enough time to increase their joy through various activities like stargazing or playing chess. There are two different points which will mentally break a character, they include a hard and a soft breaking point. A hard breaking point is more dangerous because it can cause a character to go berserk and attack another colonist, or it can just make them go into a daze and be unable to do any work for a period of time. In the Alpha 13 build, there is a new social aspect to the game. Characters can have prior relationships to each other including, ex-lover, father, mother, sister, brother, etc. These relationships can benefit or detract from the needs and joys of a character.

Animals

On August 21, 2015 Alpha version 12 was released which introduced animal taming, trading, training and reproduction. Animals can now be lured and tamed with food and will "nuzzle" its master giving a mood boost or attacking the tamer if he or she fails the attempt. Intelligence has been added as a factor and will determine which skills the animal is able to learn. These skills vary from carrying and storing items to rescuing and defending its master. Eleven (11) animals have been added including an elephant, two breeds of dog, cows, chickens, a Boomalope which "explodes and sets fires on death" among others. Reproduction, a feature that was highly requested by fans has been added which allows the player much more freedom in managing their animal populations. [3]

See also

References

  1. "AI Storytellers". Rimworld Wiki.
  2. "游戏中的浪漫关系,也逃不开现实的性别刻板印象 x 科学人 x 果壳网 科技有意思". 科学人 (in Chinese). 果壳网. 《边缘世界》(RimWorld)是一款科幻殖民地模拟经营类的游戏。
  3. "RimWorld Alpha 12 – Animal Taming released". Ludeon Studios.
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