OpenFL
Developer(s) | OpenFL Contributors |
---|---|
Initial release | 30 May 2013[1] |
Written in | Haxe |
Operating system | Microsoft Windows, macOS, Linux[2][1] |
Platform | Microsoft Windows, macOS, Linux, iOS, Android, Flash Player, HTML5[2][1] |
Type | Software framework |
License | MIT License[3] |
Website |
www |
OpenFL is a free and open source software framework and platform for the creation of multi-platform applications and video games.[4][5] OpenFL projects are written in the Haxe programming language, and may be published to SWF bytecode, or standalone applications for Microsoft Windows, macOS, Linux, iOS and Android, or to the web using HTML5.[2][1][3]
OpenFL is designed to fully mirror the Flash API.[1][5] SWF files created with Adobe Flash Professional or other authoring tools may be used in OpenFL programs.[5]
Notable mobile video games developed with OpenFL include the BAFTA-award-winning game Papers, Please and the PlayStation Mobile game Rymdkapsel.
References
- 1 2 3 4 5 "Introducing OpenFL". Joshua Granick Blog.
- 1 2 3 "openfl.org".
- 1 2 "LICENSE.md". Github.
- ↑ "README.md". Github.
- 1 2 3 Doucet, Lars (2014-03-18). "Flash is dead, long live OpenFL!". Gamasutra.
See also
This article is issued from Wikipedia - version of the 9/29/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.