No Time to Explain
No Time to Explain | |
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Logo of No Time to Explain | |
Developer(s) | tinyBuild Games |
Publisher(s) | tinyBuild Games |
Designer(s) |
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Composer(s) | Edgar Plotnieks |
Platform(s) | |
Release date(s) |
Windows, OS X, Linux
Remastered: Windows, OS X, Linux
Xbox One
PlayStation 4
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Genre(s) | Platform, action |
Mode(s) | Single-player |
No Time to Explain is a platform action video game developed and published by tinyBuild Games. Designed by Tom Brien and Alex Nichiporchik, it is the successor to Brien's browser game, originally released on January 6, 2011. No Time to Explain has been released on Linux, Microsoft Windows, and OS X. A remastered version of the game, No Time to Explain Remastered, was released for Linux, Microsoft Windows, OS X, PlayStation 4, and Xbox One.
Plot
The game follows an unnamed male protagonist as he chases his future self, who has been captured, through time for an unknown reason. A running gag is that, just as a character is about to explain what's going on, they are interrupted, keeping the protagonist - and the player - in the dark. The plot contains elements of time travel, the time paradox effect, and alternate time-lines.
Gameplay
The game is a 2D sidescroller, with most of the levels involving various means of propulsion. The main method is a laser gun worn as a jetpack that shoots a laser beam with a time limit. Many variations on this, such as a shotgun that launches the player a great distance, or a slingshot effect that flings the player from wall to wall, are used at different levels.
Development
No Time to Explain was a browser game created by Tom Brien and released on Newgrounds on January 6, 2011. It has currently garnered over 405,000 views at Newgrounds. After the success of No Time to Explain, Brien teamed up with Alex Nichiporchik to start work on a full version of the game.
Development on No Time to Explain began in February 2011. The game was initially announced for PC and Mac, and was released for Windows, Mac and Linux in August 2011, and on Steam in January 2013. The game will differ from the original Flash game in that instead of being drawn, the levels are built out of blocks much like Super Mario Bros. and Super Meat Boy. On April 11, 2011, tinyBuild announced that they opened a Kickstarter account to collect funds to help support the project. In less than 24 hours, the $7,000 goal was met. The Kickstarter page has helped raised over $26,000 for the project with a notable contribution of $2,000 from Minecraft creator Markus Persson.