Rat Attack!
Rat Attack! | |
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The official Nintendo 64 North American box art of Rat Attack! | |
Developer(s) | Pure |
Publisher(s) | Mindscape |
Platform(s) | Nintendo 64, PlayStation |
Release date(s) |
PlayStation
Nintendo 64
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Genre(s) | Puzzle |
Mode(s) | Single player, multiplayer |
Rat Attack! is an arcade style, puzzle game for the Nintendo 64 and PlayStation. It was first released on the PlayStation in 1999, and later on the Nintendo 64 in the year 2000. Its theme is that of group of Scratch Cats stopping a Rat invasion. It received mixed reviews after its several years in development.[1] The game was slightly altered for the 'Nintendo 64' release, switching out one characters and changing one series of levels.[3]
Story
A pair of lab rats, Washington and Jefferson were sent into space aboard a rocket in an experiment. However, after some incident in space, the rats had been mutated and gained super-intelligence. Over forty years have passed, they have returned to earth and immediately commenced with plans for world domination, amassing a huge army of rats with instructions to destroy everything in sight.
The felines of the world band together to combat this menace forming a group called the 'Scratch Cats'. Headed by cat genius Professor Rex Julius, they fight off these rats with several of his inventions which eliminate the rats in a humane way.
Professor Rex Julius sent his special agent Pearl to investigate, but Washington and Jefferson managed to capture her, imprisoning her within a laser cage guarded by giant robots.
They go from location to location, cleaning up the rats. Along the way they meet another mysterious cat in the clutches of King Scarab.
At the end of the game, with all the areas saved from the ravaging rat army, the Scratch Cats manage to defeat Washington and Jefferson in a showdown in their space base. However, the duo manage to escape after their defeat, Julius afterwards revealing that they also taken King Scarab with them.
Gameplay
In single player mode a single Scratch Cat enters a room, from its walls pours an endless supply of rats. The player must catch and eliminate a certain amount of these before a door will appear taking them to the next room. Each area has several rooms, in its particular theme.
The object of the game is to clear each level of the allotted number of rats, and continue on to the next room. The player uses a loop-like lasso called a 'Eraticator', to catch the rats. With them trapped the player then must take the rats to the 'Destructor Pad', located in each of the rat filled rooms, to dispose of them. If the player is bumped by a rat or other damaging item in the room, the rats can escape the trap until they've been eliminated by the 'Destructor'.
At the end of each level the player receives bonuses reflecting how well they had done. Such as receiving "Damage Bonuses" for how much the room got damaged (the less damage, the higher points), time bonuses (the less time taken, the higher the bonus), and perfect bonuses (if none of the items in the room got destroyed, the player obtains these points.)
In most of the rooms various power-ups will occasionally appear to help the player, they can also be found in treasure chests, which require eliminating a certain amount of rats at the same time. These power-ups allow such things as, some of the damage done by the rats to be reversed, allowing the player to avoid taking damage for a short time, or get back one energy that they lost. Other effects are making the player able to grow large and stomp on the rats, to run much faster, or make the lasso bigger. There is also bate to attract the rats to one location. Besides these power-ups there are also power downs, that are released by the rats when they destroy a box or other things. Resulting in the players controls being reversed, rats being ejected out of their trap, or slowing down, and other such features.
Later gameplay also introduces things like switches, fans, laser beams, and teleporters. Thus, adding puzzle elements to the game. Requiring the player to figure out how to use the various devises before the items in the room get destroyed.
The rats themselves, can hurt the player if they touch them. They can also jump out the lasso if not stunned by a claw swipe, or other type of attack. They can climb up large walls, and be duplicated by a 'Rat Copier'. A special white rat is in several rooms, these have the purpose of only getting to a Mutation Pad and then transforming into a monstrous rat that hunts down the player.
At the end of each area there is a boss that the player must defeat. However the Scratch Cats can't harm the bosses directly. The player must figure out how to harm the boss, in most cases by using their attack against them.
In multiplayer mode the gameplay is almost identical, but with a few additions such as a 'Gold Rat' worth more points, and a few additional power-ups/downs. The players can also choose a special mode which allows them to go after rats of their own color.
Characters
Each cat has different abilities when the game starts, as well as their own special attack which can be used if they get a certain amount of 'Cat Coins'. The Scratch Cats are made up of the following members:[4]
- Professor Rex Julius - The genius behind it all, who organized the society, and provided the agents with the gadgets. He's brown, and looked a bit like Albert Einstein with a lab coat and mustache.
- Newton - Newton is Rex Julius's trusty robotic cat sidekick, who is used to deliver Rex Julius's mission briefings throughout the game. He's small and yellow (looking a bit like a cat potato head.)
- Hi-Jinx - A Siamese Cat that wears a Ying-Yang symbol on his head, a belt around his body and wields twin Katanas (although only used them for his special attack,) he likes making origamis.
- Sparky - Sparky is a young, English magician cat. He's dark blue with lighter blue ears, and a crescent moon shaped pendant.
- Manx - Manx is a striped yellow and orange manx cat, who has grown up in the Bronx. He's impatient and aggressive, with scars on his left eye and wears an earring on his right ear.
- Muffy DuPont - Muffy is a French cat, who is white with a black mask and tummy. She has a heart shaped pendant. Her owner is a burglar, and she had committed some robberies herself.
- Bob Cat - Bob Cat is an English Boxing cat. He's grey, wears red shorts and wears bandages wrapped around his paws.
- Smokey - Smokey is a Swiss cat, who is grey and wears goggles, a crazy suit, and carries a laser gun.
- Pearl - Pearl is the kidnapped special agent, who is blue with a yellow top and wears roller skates, making her the fastest character. She is an unlockable character, and can be obtained on normal or hard mode after defeating the boss at the Factory/Temple.
- Banubis/Atomicat - Banubis is an Ancient Egyptian cat, who is orange with a Pharaoh headdress. He appears in the PlayStation version. Atomicat - is a radioactive cat wearing sun glasses, his body glows in strips that move up and down his body. He is in the Nintendo 64 version. Both characters replace each other in their respective editions of the game, they are an unlockable character obtained on normal or hard mode after defeating King Scarab at the Museum.
Development
The game took several years to be fully developed.[1] During this time it was given different temporary names such as "Rat", "Cats & Rats", before finally settling on 'Rat Attack'.[5] While the game was still in development, early versions of the game were sent to news media resulting in early development screenshots, of levels not included in the game.[6][7]
A series of six animated, flash videos was also produces, each telling the story of one of the 'Scratch Cats'.[4] Then shortly before its release another early development version of the game was released as a Demo for the "Official UK PlayStation Magazine".[8]
Reception
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Rat Attack, received mostly mixed reviews. N64 Magazine said that it was "Simple, well executed puzzle-em-up, with cats trying to catch rats."[14] Nintendo Official Magazine, called it "fast, frantic fun with a great sense of humor." Fran Mirabella III from IGN.com, described the gameplay and premise of catching rats and disposing of them, as being similar to Ghostbusters. While reviewing the N64 version of the game, compared the camera view of the game has to a yo-yo, in that "the camera hangs overhead bobbing and swinging about." He also criticized the games music short music clips for each level, saying: "The composers must have literally created about 25 seconds of MIDI audio and looped it." The graphics he described as "character models suck badly", and "Even the title screen has a horrible eye-burning font and sloppy art."[1] In a review for Allgame.com, Span Bennet examines the PlayStation version with more affection saying "The '50s decor and vivid color give Rat Attack a unique look that only adds to its appeal." concluding that, "It is a game with a unique look and feel, coupled with sound and playability that are top notch."[19] Max Everingham, of IGN, gave the game a mostly positive review with the exception of the Multiplayer mode saying that it becomes "Incredibly frustrating trying to work out where you actually are on the screen. (Each player can independently zoom the camera in to focus on one area of the screen, but this just confuses things further)".[20] Jeff Gerstmann of GameSpot summed up the game with the following; "Rat Attack is an extremely forgettable title that isn't worth a first look, let alone a second one."[12]
References
- 1 2 3 4 Fran Mirabella III. "Rat Attack: Review Nintendo 64". IGN.com. IGN Entertainment, Inc. Retrieved June 9, 2012.
- ↑ Fuska Staff. "Rat Attack: PAL region release information, Nintendo 64". Fuska.nu. Fuska.nu. Retrieved June 9, 2012.
- ↑ "Nintendo Official Magazine" (78). Emap International Ltd. March 1999: 90.
- 1 2 Siliconartists, Pure Entertainment, Sony Computer Entertainment Europe. "Rat Attack: Scratch Cats: Episode 1: Bob Cat's Story". Animated short, flash video. Sony Computer Entertainment Europe. Retrieved June 9, 2012.
- ↑ IGN staff. "Mindscape Gives Rats a Name". IGN.com. IGN Entertainment, Inc. Retrieved June 9, 2012.
- ↑ IGN staff. "Rat Attack:Images". IGN.com. IGN Entertainment, Inc. Retrieved June 9, 2012.
- ↑ IGN staff. "Rat Attack:Images". IGN.com. IGN Entertainment, Inc. Retrieved June 9, 2012.
- ↑ "Official UK PlayStation Magazine" (49, Disk 49). Future Publishing. March 1999.
- ↑ Scott Alan Marriott. "Rat Attack - Synopsis and Stats, PlayStation". Allgame. Rovi Corporation. Retrieved June 9, 2012.
- ↑ Scott Alan Marriott. "Rat Attack - Synopsis and Stats, Nintendo 64". Allgame. Rovi Corporation. Retrieved June 9, 2012.
- ↑ Game Revolution. "Rat Attack: Review. PlayStation". Game Revolution. AtomicOnline, LLC. Retrieved June 9, 2012.
- 1 2 Jeff Gerstmann. "Rat Attack - Review and Statistical ratings of PlayStation". GameSpot.com. CBS Interactive Inc. Retrieved June 9, 2012.
- ↑ IGN staff. "Rat Attack - Statistical ratings". IGN.com. IGN Entertainment, Inc. Retrieved June 9, 2012.
- 1 2 Jes Bickham (December 2000). "N64 Magazine" (48). Future Publishing: 102.
- ↑ "Nintendo Official Magazine" (96). Emap International Ltd. September 2000: 40.
- ↑ "64 Magazine" (48). Paragon Publishing Ltd. December 2000: 96.
- ↑ Martin B Staff. "Rat Attack: PSone Review" Statistical ratings of PlayStation". Absolute-Playstation.com. Jelsoft Enterprises Ltd. Retrieved June 9, 2012.
- ↑ "Rat Attack, All Review Articles". GameRankings. CBS Interactive Inc. Retrieved June 9, 2012.
- ↑ Span Bennet. "Rat Attack: Review - PlayStation". Allgame. Rovi Corporation. Retrieved June 9, 2012.
- ↑ Max Everingham. "Rat Attack: Review - PlayStation". IGN.com. IGN Entertainment, Inc. Retrieved June 9, 2012.
External links
- The official "Rat Attack" website. Sony Computer Entertainment Europe.
- Rat Attack at MobyGames
- Rat Attack! at Gamespot
- Rat Attack! Game Review at IGN
- Rat Attack! Nintendo 64 Review, FAQ & Information at Video Game Faq