Rekoil
Rekoil | |
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Developer(s) | Plastic Piranha |
Publisher(s) | 505 Games |
Engine | Unreal Engine 3 |
Platform(s) |
Microsoft Windows Xbox 360 (as Rekoil: Liberator) |
Release date(s) |
Microsoft Windows 28 January 2014 Xbox 360 (as Rekoil: Liberator) 29 January 2014 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Rekoil (working title Rikochet)[1] is a multiplayer first-person shooter video game developed by Plastic Piranha and published by 505 Games. It features downtrodden "Minutemen" pitted against their oppressors, Darkwater Inc, in a world where the only goal is to survive the unrelenting pandemic that has swept across the globe.[2]
Gameplay
Rekoil's gameplay consists of infantry combat that is class-based, meaning players choose from a number of different specialized roles. It will be possible to set up custom servers. The game also offers support for modding.
On 1 October 2012, a closed beta for Rekoil was launched.[3] The game is also on the Steam Greenlight Program.
Reception
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Rekoil was universally panned upon release. Aggregating review websites GameRankings and Metacritic gave the Microsoft Windows version 30.56% based on 9 reviews [4] and 32/100 based on 11 reviews [7] and the Xbox 360 version 42.50% based on 6 reviews [5] and 31/100 based on 5 reviews. [7]
Paul Tamburro from Game Revolution gave the game a 4/10, praising its gameplay, but criticizing its frame-rate issues during launch, prominent balancing issues in multiplayer matches due to poor map design and poorly detailed character models. He also cited that such issues has made the game's server under-populated. He stated that "It is impossible to recommend Rekoil, a game which is swiftly heading towards stagnation before it ever had a chance to prove itself." [10]
Ian Bonds from Destructoid gave the game a 2.5/10, praising one of the game mode called Rekondite, but criticizing the lack of a single-player campaign and exploration in each matches, poor accuracy of weapons and gameplay control, generic-looking maps and uninspired character models. He stated that "What it [Rekoil] tries to do to make itself stand out it fails at, and the one aspect every shooter should have -- competent shooting -- just isn't there. There is literally nothing to justify the $15 price-point". [8]
Dan Ryckert from Game Informer gave the game a 2/10, criticizing uninspired game modes, classes and maps, dated visual, long load time, poor voice acting, numerous of bugs, lags and crashes, low replay value, poorly-designed spawn points as well as the lifeless community. He stated that "There is no reason to ever play Rekoil. If you were to compile a list of the most overused elements of multiplayer FPS from the dawn of the genre to today, Rekoil would be a much crappier version of what you’re imagining." [9]
References
- ↑ "Goodbye Project Rikochet". 7 June 2012. Retrieved 23 March 2016.
- ↑ "Rekoil". Archived from the original on 17 August 2014.
- ↑ Criostoir (6 October 2012). "Rekoil Moves into BETA!". Archived from the original on 8 May 2013.
- 1 2 "Rekoil for PC reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
- 1 2 "Rekoil: Liberator for Xbox 360 reviews". GameRankings. CBS Interactive. Retrieved 31 December 2014.
- ↑ "Rekoil for PC reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
- 1 2 3 "Rekoil: Liberator for Xbox 360 reviews". Metacritic. CBS Interactive. Retrieved 31 December 2014.
- 1 2 Ian Bonds (4 February 2014). "Review: Rekoil: Liberator". Destructoid. Retrieved 31 December 2014.
- 1 2 Dan Ryckert (6 February 2014). "Rekoil review: A Broken, Derivative Ghost Town". Game Informer. Retrieved 31 December 2014.
- 1 2 Paul Tamburro (3 February 2014). "Rekoil Review". Game Revolution. Retrieved 31 December 2014.
- ↑ Cameron Woolsey (3 February 2014). "Rekoil review: Shooting blanks". GameSpot. Retrieved 31 December 2014.
- ↑ Craig Pearson (3 February 2014). "Rekoil review: Do what the name says". IGN. Retrieved 31 December 2014.