Return of the Ninja

Return of the Ninja
Developer(s) Natsume
Act Japan
Publisher(s) Natsume
Producer(s) Naoki Eriguchi
Hiro Maekawa
Designer(s) Tarō Sasahara
Programmer(s) Kunihiro Takahashi
Takanori Kuwana
Artist(s) Reiko Hirota
Kōichi Mashimo
Masanori Kitsuta
Composer(s) Kiyoshi Kusatsu
Yoshio Watanabe
Platform(s) Game Boy Color
Release date(s)

‹See Tfd›

  • NA: June 4, 2001
  • PAL: 2001
Genre(s) Platform, stealth
Mode(s) Single-player

Return of the Ninja is a platform game with stealth elements developed and published by Natsume for the Game Boy Color in 2001 as a spiritual successor to 1990's Shadow of the Ninja.

Gameplay

The player takes role of a ninja (either the male Tsukikage and or the female Saiyuri), using the D-pad to move and the buttons to jump and attack. Various special items called Shinobi Tools need be collected to master the five arts of ninjutsu (Earth, Wind, Fire, Water, and Heaven) and proceed through the game. Guards may alert the others and can be avoided. The player's rank at the end of each stage is determined by how fast the level was completed and how many times the protagonist has been spotted by human enemies, and cards can be awarded to the player.[1][2]

Reception

Return of the Ninja received positive reviews, including 3/5 from Nintendo Power,[3] 4/5 from GamePro,[3] and 8/10 from Gamesector.[2] Retro Gamer highlighted it as one of the most memorable games about Japanese warriors.[4]

See also

References

  1. IGN Staff (17 November 2000). "Return of the Ninja". IGN.
  2. 1 2 "Return of the Ninja". gamesector.dk.
  3. 1 2 "Return of the Ninja". gamerankings.com.
  4. Retro Gamer 129, page 47.

External links

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