Return of the Ninja
Return of the Ninja | |
---|---|
Developer(s) |
Natsume Act Japan |
Publisher(s) | Natsume |
Producer(s) |
Naoki Eriguchi Hiro Maekawa |
Designer(s) | Tarō Sasahara |
Programmer(s) |
Kunihiro Takahashi Takanori Kuwana |
Artist(s) |
Reiko Hirota Kōichi Mashimo Masanori Kitsuta |
Composer(s) |
Kiyoshi Kusatsu Yoshio Watanabe |
Platform(s) | Game Boy Color |
Release date(s) |
‹See Tfd› |
Genre(s) | Platform, stealth |
Mode(s) | Single-player |
Return of the Ninja is a platform game with stealth elements developed and published by Natsume for the Game Boy Color in 2001 as a spiritual successor to 1990's Shadow of the Ninja.
Gameplay
The player takes role of a ninja (either the male Tsukikage and or the female Saiyuri), using the D-pad to move and the buttons to jump and attack. Various special items called Shinobi Tools need be collected to master the five arts of ninjutsu (Earth, Wind, Fire, Water, and Heaven) and proceed through the game. Guards may alert the others and can be avoided. The player's rank at the end of each stage is determined by how fast the level was completed and how many times the protagonist has been spotted by human enemies, and cards can be awarded to the player.[1][2]
Reception
Return of the Ninja received positive reviews, including 3/5 from Nintendo Power,[3] 4/5 from GamePro,[3] and 8/10 from Gamesector.[2] Retro Gamer highlighted it as one of the most memorable games about Japanese warriors.[4]
See also
- Mark of the Ninja, another 2D platform-stealth game
References
- ↑ IGN Staff (17 November 2000). "Return of the Ninja". IGN.
- 1 2 "Return of the Ninja". gamesector.dk.
- 1 2 "Return of the Ninja". gamerankings.com.
- ↑ Retro Gamer 129, page 47.