Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution

This article is about a book. For the ordnance, see precision-guided munition.
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Author
  • Heather Chaplin
  • Aaron Ruby
Genre Non-fiction
Publisher Algonquin Books
Publication date
November 4, 2005
ISBN 1-56512-346-8 (hardcover)

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution is a book written by journalists Heather Chaplin and Aaron Ruby. It was published on November 4, 2005, by Algonquin Books. It is the authors' first book and the work of five years of research.

The last chapter chronicles how the PlayStation 2 threatened Microsoft with upcoming multimedia and personal computer appliances promised in the post-PC era. According with this book, the Xbox console was the Microsoft's step to break Sony in a market that nobody imagined that a traditional software company would to enter. The book says that Bill Gates "was becoming increasingly frustrated by Sony's success in the videogames market see Sony’s PlayStation was already outselling the top five PC makers combined".

See also

Wikiquote has quotations related to: Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
Excerpts
Interviews
Reviews


This article is issued from Wikipedia - version of the 11/13/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.