Sega Sammy Holdings
Native name | セガサミーホールディングス株式会社 |
---|---|
Kabushiki gaisha | |
Traded as | TYO: 6460 |
Industry | Mass media |
Founded | October 1, 2004 |
Headquarters | Tokyo, Japan |
Key people |
Hajime Satomi (Chairman and CEO) Naoya Tsurumi (COO) Hisao Oguchi (CCO) |
Revenue | ¥347.981 billion (2016)[1] |
¥17.617 billion (2016) | |
¥5.369 billion (2016) | |
Number of employees | 7,149 (FY 2013) |
Divisions |
Marza Animation Planet Sammy Corporation Sega TMS Entertainment |
Website |
www |
Sega Sammy Holdings Inc. (セガサミーホールディングス株式会社 Sega Samī Hōrudingusu Kabushiki Gaisha, TYO: 6460) is a Japanese holding company formed from the merger of Sega and Sammy in 2004. Both companies are involved in the amusement business (Sega with arcade games, Sammy with pachinko machines), and Sega's fame also comes from their video game franchises and home consoles.[2]
History
According to the first Sega Sammy Annual Report, the merger of the two companies happened due to the companies facing difficulties. According to chairman Hajime Satomi, Sega had been in the red for nearly 10 years[3] and lacked a clear financial base. Sammy, on the other hand, feared stagnation and overreliance of its highly profitable pachislot and pachinko machine business, and wanted to divesify its business in new fields, using Sega's broader range of involvement in different entertainment fields.[4]
Together, as the Sega Sammy group, the company has grown and acquired and founded multiple companies.[5]
Until 2015, the group was structured in four areas.[6]
- The "Consumer Business", which contained video games, toys and animation.
- The "Amusement Machine Business" which contained Sega's arcade business.
- The "Amusement Center Business" which contained Sega's amusement centers and theme parks.
- The "Pachislot and Pachinko Business" is the Sammy Corporation and is the main pillar the groups revenue.
For the better half of the first decade of the holding's existence it has sought the arcade machine sales of Sega and the pachinko sales of Sammy, as its biggest financial incentive. A shift happened in the 2010s, leading to the "Group Structure Reform" in 2015. Casinos, resorts and digital games are now the biggest financial incentives. Arcade sales and packaged games from Sega has softened, while growth in pachinko sales is not anticipated.[7]
Today the group is structured around the entertainment, resort and pachinko/pachislot industries. With the exception of Sega's theme park business (Sega Live Creation), the consumer, amusement machine and amusement center businesses are in the entertainment sector of the group, led by Sega.[8]
Performance
Sales[9]
2005 | 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Pachislot and Pachinko Machines
millions of yen |
280,109 | 265,631 | 211,539 | 145,582 | 161,691 | 160,376 | 212,060 | 212,189 | 142,281 | 181,834 | 149,122 |
Amusement Machine Sales
millions of yen |
72,416 | 71,512 | 75,454 | 71,061 | 61,926 | 45,117 | 47,237 | 49,929 | 39,134 | 38,604 | 45,480 |
Amusement Center Operations
millions of yen |
77,847 | 106,245 | 103,850 | 91,226 | 71,310 | 54,788 | 45,695 | 44,608 | 42,707 | 43,216 | 41,432 |
Consumer Business
millions of yen |
74,266 | 106,245 | 119,593 | 141,790 | 131,361 | 121,575 | 88,896 | 85,688 | 83,874 | 99,841 | 111,757 |
Others
millions of yen |
25,007 | 19,497 | 17,800 | 9,315 | 2,904 | 2,821 | 2,843 | 3,087 | 13,409 | 14,513 | 13,677 |
Operation income[9]
2005 | 2006 |
2007 |
2008 |
2009 |
2010 |
2011 |
2012 |
2013 |
2014 |
2015 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Pachislot and Pachinko Machines
millions of yen |
103,930 | 99,847 | 71,102 | 8,443 | 14,528 | 29,502 | 64,284 | 71,040 | 23,534 | 45,292 | 25,796 |
Amusement Machine Sales
millions of yen |
7,423 | 12,176 | 11,682 | 7,152 | 6,890 | 7,094 | 7,317 | 7,415 | 1,902 | -1,264 | -2,356 |
Amusement Center Operations
millions of yen |
5,472 | 9,244 | 132 | -9,807 | -7,520 | -1,338 | 342 | 355 | 1,194 | 60 | -946 |
Consumer Business
millions of yen |
-8,809 | 9,244 | 1,748 | -5,989 | -941 | 6,332 | 1,969 | -15,182 | -732 | 2,089 | 4033 |
Others
millions of yen |
-541 | -1,712 | -1,345 | -74 | 353 | 336 | -10 | 234 | -484 | -1,200 | -2908 |
Structure
Pachislot and Pachinko machine business
- Sammy Corporation
- Ginza Corporation
- RODEO Co., Ltd.
- Taiyo Elec Co., Ltd.
Entertainment contents business
- Holding companies
- Video game software
- Sega Games Co., Ltd.
- Sega (Shanghai) Software Co., Ltd.
- Sega Europe Ltd.
- Sega of America, Inc.
- Sega Publishing Europe Ltd.
- Sega Publishing Korea, Ltd.
- Sega Shanghai Co., Ltd.
- Atlus
- Relic Entertainment
- Sports Interactive Ltd.
- The Creative Assembly
- Three Rings Design, Inc.
- Demiurge Studios
- Amplitude Studios
- Sega Games Co., Ltd.
- Digital contents
- Butterfly Corporation
- f4samurai, Inc.
- Sammy NetWorks Co., Ltd.
- Sega Digital Studio
- Amusement machine production
- Sega Interactive Co., Ltd.
- Sega Logistics Service Co., Ltd.
- Sega Amusements Europe Ltd.
- Sega Amusements Taiwan Ltd.
- Dartslive Co., Ltd.
- DARTSLIVE INTERNATIONAL Ltd
- iDarts Group Ltd.
- DARTSLIVE ASIA Ltd.
- DARTSLIVE USA, INC
- DARTSLIVE EUROPE LTD.
- Amusement center operations
- Sega Entertainment Co.,Ltd.
- Oasis Park Co., Ltd.
- Sega Entertainment Co.,Ltd.
- Animation and related Production
- TMS Entertainment Co., Ltd.
- TMS Entertainment USA, Inc.
- TMS Music Co., Ltd.
- TMS Music (HK) Ltd.
- TMS Music (UK) Ltd.
- TMS Photo Co., Ltd.
- TOCSIS INC.
- Liverpool Co., Ltd.
- Telecom Animation Film Co., Ltd.
- Jinni's Inc.
- TMS Entertainment USA, Inc.
- Marza Animation Planet, Inc.
- TMS Entertainment Co., Ltd.
- Toy Production
- Sega Toys Ltd.
- Sega Toys (Hk) Co., Ltd.
- Sega Toys Ltd.
- Casino machines
- Sega Sammy Creation Inc.
Resort business
- Holding companies
- Sega Holdings
- Theme parks
- Sega Holdings
- Resorts
- PHOENIX RESORT CO.,LTD.
- PARADISE SEGASAMMY Co.,Ltd.
- Sega Sammy BUSAN INC.
- Sega Sammy Golf Entertainment Inc.
Others
- Call Center Outsourcing, Human Resources, Temporary Staffing, and other Business holdings
- Japan Multimedia Services Corporation
- HONEST Co.,LTD.
- InfiniTalk Co.,Ltd.
- patina Co., Ltd.
- Development of Stage and Performance programs
- D×L CREATION Co., Ltd.
Related companies
Current affiliates
- Sanrio Co., Ltd. (formerly held 13.9%, now hold 10.6% of the company[10])
- Dimps Corporation (Sega and Sammy are major shareholders, along with Sony Computer Entertainment and Namco Bandai)
Former affiliates
- SI Electronics Ltd.
- Red Entertainment Co., Ltd.
- Interchannel (former developer owned by Index Corporation, now defunct)
See also
References
- ↑ "Consolidated Financial Statements" (PDF). Retrieved May 16, 2016.
- ↑ "Sega Sammy Holdings Background - After Integration". Sega Sammy Holdings. Retrieved 2014-02-09.
- ↑ Hirohiko Niizumi (2004-06-01). "Sammy reveals new logo, changes at Sega". GameSpot. Retrieved 2016-11-16.
- ↑ "Annual Report 2005" (PDF). Sega Sammy Holdings Inc. 2005-09-05. Retrieved 2016-11-16.
- ↑ "Sega Sammy Group - the FACTS" (PDF). www.segasammy.co.jp. Sega Sammy Co., Ltd. 2014.
- ↑ "Earnings information". Sega Sammy Holdings. Retrieved 2016-11-16.
- ↑ "2014 Winter Sega Sammy Report" (PDF). Sega Sammy Holdings Inc. 2004-11-27. Retrieved 2016-11-16.
- ↑ "FY Ended March 2015 Full Year Results Presentation" (PDF). Sega Sammy Holdings Inc. 2015-05-12. Retrieved 2016-11-16.
- 1 2 "Balance sheets information|Financial Information|Investor Relations|SEGA SAMMY HOLDINGS". Segasammy.co.jp. Retrieved 2015-02-04.
- ↑ 4-traders (1960-08-10). "Sanrio Company, Ltd. company : Shareholders, managers and business summary | Tokyo: 8136". 4-Traders. Retrieved 2015-08-13.