Stefano Gualeni
Stefano Gualeni | |
---|---|
Born |
Lovere, Italy | April 30, 1978
Occupation | Video game designer, Philosopher, Lecturer |
Website | http://stefano.gua-le-ni.com |
Stefano Gualeni is an Italian philosopher, architect and game designer who created videogames such as Tony Tough and the Night of Roasted Moths and Gua-Le-Ni; or, The Horrendous Parade.[1][2][3]
In 2011, Together with the Italian videogame development company Double Jungle S.a.s. and the support of NHTV Breda University of Applied Sciences, Gualeni developed Gua-Le-Ni; or, The Horrendous Parade, which used biometric experiments.[4]
Gualeni is currently researching and lecturing in Game Design at the Institute of Digital Games of the University of Malta.[5][6] He is also a columnist and an independent videogame developer.
Background
Born in Lovere , Italy, in 1978, Gualeni graduated in 2004 in architecture at the Politecnico di Milano. His final thesis was developed in Mexico supported by ITESM (Tec de Monterrey, Campus Ciudad de Mexico). He spent a year of his undergraduate career at the QUT in Brisbane, Australia.[7]
Gualeni was awarded his Master of Arts in 2008 at the Utrecht School of the Arts. In his thesis, he proposed a hermeneutic model for digital aesthetics inspired by Martin Heidegger's existential phenomenology.
He obtained his Ph.D. in Philosophy (postphenomenology, philosophy of technology) at the Erasmus University Rotterdam in 2014. His dissertation, titled Augmented Ontologies, analyse virtual worlds in their role as mediators of thought: as interactive, artificial environments where philosophical ideas, world-views, and thought-experiments can be explored, manipulated, and communicated objectively.[8]
Academic work
Gualeni's work takes place in the intersection between continental philosophy and the design of virtual worlds.[9] Given the practical and interdisciplinary focus of his research - and depending on the topics and the resources at hand - his output takes the form of academic texts and/or of interactive digital experiences.[10] In his articles and essays, he presents computers as instruments to (re)design ourselves and our worlds, as gateways to experience alternative possibilities of being.[11][12]
In 2015, Gualeni released the book Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer with Palgrave Macmillan. Inspired by postphenomenology and by Martin Heidegger's philosophy of technology, the book attempts to answer questions such as: will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? What does it mean to 'be' in virtual worlds?[13]
List of commercial titles released as game designer
- Gua-Le-Ni; or, The Horrendous Parade (2011) (iPad)
- Prezzemolo in una Giornata da Incubo (2007) (DVD TV game)
- Tony Tough 2: A Rake's Progress (2006) (PC)
- Midway Classics 2 (2006) (GBA)
- Midway Classics 1 (2006) (GBA)
- Dangerous Heaven (2005) (DVD TV game)
- Prezzemolo in una Giornata da Incubo (2003) (PC)
- Tony Tough and the Night of Roasted Moths (1997) (PC)
- Mikro Mortal Tennis (1996) (Amiga)
Other game industry credits
- Gualeni is listed in the 'extra credits' of the 2013 Independent Games Festival (IGF) 'Student Showcase finalist' videogame ATUM for having acted as project supervisor and game design consultant.[14][15]
- Gualeni designed Necessary Evil, a small, critical videogame developed together with Dino Dini, Marcello Gòmez Maureira and Jimena Sànchez Sarquiz. The game was presented at the 2013 Digital Games Research Association conference in Atlanta as an example of the self-reflexive and critical potential of the videoludic medium.[16]
- Gualeni is listed in the credits of the 2012 action-adventure videogame The Unfinished Swan (PlayStation 3, developed by Giant Sparrow) for having tested early versions of the game and having provided design-related feedback.[17]
- Gualeni appears in the credits of Playlogic Entertainment's 2009 hack-and-slash videogame Fairytale Fights (for PlayStation 3 and Xbox 360) for having helped with quality assurance recruiting and training.[18]
- Gualeni is thanked in the credits of the videogame EXP for having helped with the structuring of the game concept and having acted as project supervisor.[19] EXP received honorable mention in the 2011 Independent Games Festival Student Showcase.[20]
- Gualeni is in the 'special thanks' section of the credits of the videogame Chewy! for having provided game design guidance.[21] Chewy! was honored with the 'Best Design' award ($25,000) at the 2011 Independent Propeller Awards at the South by Southwest (SXSW) festival in Austin, Texas.[22]
External links
- Gualeni's personal website
- Gualeni's academic profile at the University of Malta
- The website of the Institute of Digital Games at the University of Malta
- A selection of Gualeni's articles and publications
Footnotes
- ↑ MobyGames Developer's Bio
- ↑ Stefano Gualeni at the Internet Movie Database
- ↑ Stefano Gualeni's Adventuretreff Interview (18-06-2006)
- ↑ Gamasutra.com featured article 'The Case For Casual Biometrics' by Stefano Gualeni (20-12-2012)
- ↑ University of Malta, Dr. Stefano Gualeni profile at the University of Malta
- ↑ Dr. Stefano Gualeni profile on the website of the Institute of Digital Games
- ↑ Stefano Gualeni's CV
- ↑ RePub, Erasmus University Academic Repository (17-04-2012)
- ↑ Stefano Gualeni - Google Scholar Citations
- ↑ NECESSARY EVIL - a critical, self-reflexive videogame (29-10-2013)
- ↑ University of Malta, Dr. Stefano Gualeni profile
- ↑ FREER THAN WE THINK: Game Design as a Liberation Practice (16-11-2014)
- ↑ Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer (16-11-2014)
- ↑ ATUM credits list
- ↑ ATUM - Applying Multi-layer Game Design and Environmental Storytelling
- ↑ Gamasutra.com featured blogpost 'Self-reflexive Video Games as Playable Critical Thought' by Stefano Gualeni (29-10-2013)
- ↑ The Unfinished Swan complete credits list on MobyGames
- ↑ Fairytale Fights complete credits list on MobyGames
- ↑ EXP-game official website
- ↑ The 13th Annual Independent Games Festival Finalists
- ↑ Full credits for the game on the official webpage for Chewy!
- ↑ 2011 Independent Propeller Award winners announced