Super Monkey Ball Jr.
Super Monkey Ball Jr. | |
---|---|
Developer(s) |
Realism THQ Sega |
Publisher(s) |
|
Distributor(s) | Sega |
Producer(s) |
Andy Onions Marc Bowden |
Programmer(s) | Dave Reed |
Artist(s) | Dave Worton |
Composer(s) | Martin Goodall |
Series | Super Monkey Ball |
Platform(s) | Game Boy Advance, Nokia N-Gage |
Release date(s) | |
Genre(s) | Platform |
Mode(s) | Single player, multiplayer |
Super Monkey Ball Jr. is a platform game for the Game Boy Advance that is modeled after Amusement Vision's console game Super Monkey Ball. It is one of the few games on the GBA to make use of its 3D capabilities. The series is copyrighted by Amusement Vision and Sega. The game was also released on the N-gage under the name Super Monkey Ball, which did not feature any multi-player. At early November 2002, the game did not have Sega's logo.
Gameplay
The goal of the game is to maneuver a monkey trapped in a ball by tilting the labyrinth and reaching the goal at the end of the maze.
Characters
Like many other games of Super Monkey Ball series, the player has the option to choose Aiai, Meemee, Baby, or Gongon. In multiplayer, two to four people can pick the same character.
Reception
The game has received mostly positive reviews. IGN gave the game a 9/10,[1] GameSpot gave the game a 8/10,[2] and review aggregator Metacritic gave the game a 82/100, indicating "Generally favorable reviews."[3]