Super R.B.I. Baseball

Super R.B.I. Baseball

Cover art
Developer(s) Gray Matter[1]
Publisher(s) Time Warner Interactive[1]
Series R.B.I. Baseball
Platform(s) Super NES
Release date(s)
Genre(s) Traditional baseball simulation[1]
Mode(s) Single-player
Multiplayer

Super R.B.I. Baseball is a traditional baseball simulation video game that was released for the Super Nintendo Entertainment System in 1995 exclusively in North America.

A cheering crowd helps to add realism into this game.

The game is officially licensed by the Major League Baseball Players Association, offering 700 actual baseball players from the 1994 Major League Baseball season in addition to 28 teams.[2] There are six modes to play: exhibition, Home Run Derby, defense practice, playoffs, league (in which teams play every other team in succession just like in NBA Jam), and Game Breaker (which allows players to change the course of Major League Baseball history).[2]

The realistic-styled stadiums are contrasted with the cartoon-like graphics.[2] However, the stadiums are altered from their MLB counterparts due to copyright issues.[2] Jack Buck provides a play-by-play analysis of the action.[2] More than 50 tracks of sound effects and organ music can be found in this game.[3]

Reception

The video game review magazines of the mid-1990s gave this game fairly positive reviews.[2] GamePro highly praised the game's selection of options and stats and the clearly detailed, comical graphics. However, they described the controls as poor, with both a confusing configuration and slow reactions to button presses. They concluded "With more features than any other baseball cart, Super RBI should've been serious competition for excellent games like World Series Baseball. Too bad the controls undercut that potential."[4]

References

  1. 1 2 3 4 "Release information". GameFAQs. Retrieved 2011-05-24.
  2. 1 2 3 4 5 6 "Basic overview". MobyGames. Retrieved 2011-05-24.
  3. "Sound effects/music overview". allgame. Retrieved 2011-12-30.
  4. "Super RBI a Strong Contender". GamePro. IDG (69): 102. April 1995.
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