Telltale Tool

Telltale Tool is a proprietary game engine developed by Telltale Games, which utilizes the Lua scripting language.[1] It was designed to be portable, making Telltale Games able to release to and update games on multiple platform simultaneously.[2]

History

The original version was created when Telltale Games was formed in 2004,[3] and was originally referred to as the "Telltale Engine and Toolset".[4] The casual poker game, Telltale Texas Hold'em, was created to test their engine and distribution model, and to ensure that all major bugs were ironed out before the release of their first adventure game, Bone: Out From Boneville.[5]

The Telltale Tool is used for every game developed by Telltale Games,[3] and continues to receive improvements since the initial version, such as compatibility to new systems and better graphics capabilities.[6] The so far only third-party game developed on the Telltale Tool, Hector: Badge of Carnage, was developed by Straandlooper and also published by Telltale Games.[7]

Games using Telltale Tool

See also

References

  1. "Telltale Makes Games For Everything". The International House of Mojo. August 27, 2013. Retrieved September 17, 2013.
  2. "Upscaling for tablets: how Telltale planned for the iOS release of The Walking Dead from the jump". Penny Arcade Report. July 30, 2012. Retrieved September 17, 2013.
  3. 1 2 "A profile of Telltale Games". Adventure Gamers. October 4, 2004. Retrieved September 17, 2013.
  4. "Telltale & AG open shop, band on character". Adventure Gamers. February 7, 2005. Retrieved October 29, 2012.
  5. "A Telltale Afternoon". Adventure Gamers. August 7, 2005. Retrieved September 17, 2013.
  6. "Impressions: Sam & Max: The Devil's Playhouse - The Penal Zone (PS3)". Joystiq. March 17, 2010. Retrieved September 17, 2013.
  7. "Straandlooper Speaks". The International House of Mojo. June 3, 2011. Retrieved September 17, 2013.
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