Orcus (Dungeons & Dragons)

Orcus

Orcus, from the 1977 Advanced Dungeons & Dragons Monster Manual, illustration by David C. Sutherland III
Game background
Title(s) Prince of the Undead, Prince of Undeath, The Blood Lord
Home plane Abyss
Power level Demon lord
Alignment Chaotic Evil
Portfolio Undead
Design details

Orcus is a fictional demon prince and lord of the undead in many campaign settings for the Dungeons & Dragons fantasy role-playing game. He is named after Orcus of Roman mythology. His symbol is a mace with a human skull as the head. Orcus is one of the most detailed demon lords of the Dungeons & Dragons game and one of a small handful to be detailed in every edition of the game. Orcus was also named as one of the greatest villains in D&D history by the final print issue of Dragon.[1] Dungeons & Dragons 4th Edition for Dummies describes Orcus as "the most monstrous evil in the game".[2]

Publication history

Dungeons & Dragons (1974-1976)

Orcus was first presented in the Eldritch Wizardry supplement in 1976, by Gary Gygax and Brian Blume, for the original (white box) Dungeons & Dragons game.[3] Although the book states that there are several such demon Princes, only Orcus and Demogorgon are detailed, "two of the greatest of these exceptional demon lords". Game statistics for Orcus appear on page 27, while a description of Orcus appears on page 35 with an accompanying illustration, and a description for his Wand of Orcus appears on page 42 under the section for artifacts.[4]

Advanced Dungeons & Dragons 1st edition (1977-1988)

In 1977, Orcus (Prince of the Undead) was included in the first Advanced Dungeons & Dragons Monster Manual by Gary Gygax. First edition AD&D game statistics and a description for Orcus appeared in pages 17–18 under the "demon" section, with an illustration of Orcus by David C. Sutherland III on page 17 and an illustration of the Wand of Orcus on page 18.[5] The Wand of Orcus was detailed on page 162 of the 1979 Dungeon Masters Guide, also by Gygax, in the section on treasure (artifacts and relics).[6]

Orcus was a central antagonist for the H1-4 "Bloodstone" series of adventures, by Douglas Niles and Michael Dobson. His involvement was only hinted at in H1 Bloodstone Pass (1985) through the activities of his high priest.[7] In H2 The Mines of Bloodstone (1986), minions of Orcus are involved in a number of activities and plots, and the authors hint on page 7 that "Orcus has special reasons for being interested in Bloodstone Pass", promising that more will be revealed in module H3. On page 21, it is revealed that evil duergar have built a temple to Orcus underground, involving a series of planar gates through which he could one day enter the mortal world; the temple and its inhabitants are described on pages 33–42. The Mines of Bloodstone features an illustration of a representation of Orcus (the head of a horned goat) on page 6, and a pull-out map of the temple of Orcus is featured on pages 23 and 26.[8] H3 The Bloodstone Wars (1987) reveals more details, including the fact that the Witch-King of Vaasa is possessed by Orcus.[9] In the next module the adventurers must defeat the Witch-King in his own castle, and the series then ends in a final confrontation with Orcus in H4 The Throne of Bloodstone (1988).[10]

Dungeons & Dragons (1977-1999)

Another version of Orcus was first mentioned in the Dungeons & Dragons Immortals Rules (1986) by Frank Mentzer.[11]

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The second edition boxed set Planes of Chaos (1994) by Lester Smith and Wolfgang Baur for the Planescape setting describes on pages 29–31 in The Book of Chaos the realm known as Thanatos, the Belly of Death, particularly the town of Naratyr, although Kiaransalee is described as the ruling power of the realm.[12] An illustration of Orcus's infamous wand appears on page 101 of that book in the section on Pandemonium.[12] The Wand of Orcus was described in the fourth volume of the Encyclopedia Magica series (1995), on pages 1490-1491.[13] The fate of Orcus at the hands of Kiaransalee was finally revealed in the in-game historical timeline in the Hellbound: The Blood War boxed set (1996) on page 15 of the booklet The Dark of the War by Colin McComb and Monte Cook.[14]

In the mega adventure The Great Modron March (1997) also by Cook and McComb, it is revealed that on page 11 that Primus of the modrons had been killed and temporarily replaced by a mysterious shadowy entity searching for something he has lost. The adventure's prologue on pages 12–13 tells the story of the murder of Primus from Primus's own point of view, and the epilogue on pages 124-125 tells the story of the entity ending his impersonation of Primus to move on to the next phase of his plans, revealing some of his motivations and doubts. The player characters may befriend a modron who has named himself "8" after discovering that Primus has been killed; if the characters help the modron, 8 will reveal this information to them before dying, as depicted on page 123.[15] The return of Orcus from the dead was the central theme of the adventure "Out of the Darkness" on pages 5–124 of the Dead Gods adventure anthology (1997), also by Cook. In the adventure on pages 6–9, it is confirmed that Kiaransalee had actually previously killed Orcus, and it is also revealed that the mysterious being who killed and posed as Primus was actually Tenebrous, the creature which was what was left of the former demon lord and deity Orcus.[16]

Dungeons & Dragons 3.0 edition (2000-2002)

The third edition Manual of the Planes (2001), by Jeff Grubb, David Noonan, and Bruce Cordell, notes on page 103 that "Orcus is back. With a vengeance." The book also includes some details about his realm and his return.[17]

Orcus was used as the driving force for the adventure "Headless", which appears on pages 47–66 of Dungeon #89 (November 2001). Although the adventure recommends not having Orcus fight the player characters directly, third edition game statistics are provided for Orcus on page 64 if he is to be used as a recurring villain. He only appears personally at the end of the adventure to reclaim one of his possessions and warn the characters to cease meddling in his affairs.[18] Orcus is featured as one of the demon lords appearing in the Book of Vile Darkness (2002) by Monte Cook, with full third edition game statistics on pages 136-138, descriptions of his activities and followers on 138-140, the thrall of Orcus prestige class on 71-72, and third edition game statistics for the Wand of Orcus on 122.[19] Orcus's reappearance in the rules was even used as a selling point for the book (among others) and his image was featured in the online art gallery previews.[20]

Game statistics for the aspect of Orcus appeared in the Miniatures Handbook (2003) on pages 53–54, which states that the aspect "wields a weaker version of Orcus's famous wand".[21]

Dungeons & Dragons 3.5 edition (2003-2007)

Orcus was featured as a deity on page 85 of the campaign setting sourcebook Ghostwalk (2003) by Monte Cook and Sean K. Reynolds.[22] Orcus is featured on page 18 Libris Mortis (2004) by Andy Collins and Bruce R Cordell as one of the entities revered by undead.[23] Tenebrous, the Shadow that Was appears as a vestige on page 48 of the Tome of Magic: Pact, Shadow, and Truename Magic (2006), by Matthew Sernett, Dave Noonan, Ari Marmell, and Robert J. Schwalb.[24] Orcus was featured in Fiendish Codex I: Hordes of the Abyss (2006) by Ed Stark, James Jacobs, and Erik Mona, with his 3.5 revision game statistics on pages 73–74, and a description of Thanatos on pages 127-132.[25]

Orcus was also used in the climax of the "Savage Tide" adventure path. Part of the goal of the adventure "Enemies of My Enemy" on pages 40–85 of Dungeon #149 (August 2007) by Wolfgang Baur is to recruit the assistance of Orcus to defeat his old enemy Demogorgon. Game statistics for Orcus for the adventure appear on pages 56–57.[26] The adventure path continues in the adventure "Prince of Demons" on pages 60–99 of Dungeon #150 (September 2007) by Greg A. Vaughan. Orcus sends his legions to attack Demogorgon's city of Lemoriax while he tries to defeat Demogorgon personally to claim his title of "Prince of Demons.[27]

Dungeons & Dragons 4th edition (2008-2014)

Rob Heinsoo explains in the 4th Edition Dungeons & Dragons preview book, Races and Classes (2007), that the first set of design work from 2005 was code named "Orcus I", while the next design phase in 2006 was called "Orcus II".[28]:8 Orcus is the sole demon lord detailed in the 4th edition Monster Manual (2008) by Mike Mearls, Stephen Schubert, and James Wyatt, and an illustration of Orcus appears on the book's cover and also on page 207. Statistics for Orcus and related characters (aspect of Orcus, Doresain, exarch of Orcus, deathpriest hierophant, deathpriest of Orcus and crimson acolyte) are provided on pages 206-210.[29]

Orcus was the ultimate villain in the first series of adventure modules published for fourth edition. In adventure E1 Death's Reach (2009) by Bruce R. Cordell and Chris Sims, Orcus uses his cult to plot the downfall of the Raven Queen, building an army to assault her realm and freeing a powerful primordial creature named Timesus who has been trapped since ancient times.[30] In adventure E2 Kingdom of the Ghouls (2009) by Cordell and Chris Tulach, Doresain the Ghoul King works to prepare to send Timesus to Orcus.[31]

Description

Orcus is first described in Eldritch Wizardry as a "grossly fat demon lord" covered in goat-like hair, 15 feet tall, with a goat-like head and legs, and the horns of a ram rather than those of a goat. His arms are human, but "Vast bat wings sprout from his back, and his long, snaky tail is tipped with a poisonous head". The book also notes that he is extremely intelligent, and mentions a number of magical abilities that he can use, such as being able to summon certain types of undead - "for he is their Prince".[4]:35 Orcus, like other types of demons introduced in Eldritch Wizardry, had the ability to use psionic abilities.[4]:38

The first edition Monster Manual adds to the description for Orcus, giving him the title "Prince of the Undead". This book also suggests that it is probable that Orcus "is one of the most powerful and strongest of all demons."[5]:17

As Tenebrous, he is described in the adventure Dead Gods: "It was as if someone had taken a man and squeezed him until all the light was wrung out like water, leaving only the purest of darkness. The intruder on the sands had the form of a large man - gaunt as though from a long illness - who had never experienced illumination (or perhaps had driven itself from him completely). The invader carried no weapon and made no move to strike, yet there was something inherently threatening about him."[16]:71 Another character in the adventure describes him as such: "It was gaunt and angular, almost shadowy and ethereal. Eyes, dark and piercing, stared out at us, but the creature said nothing."[16]:100

The Book of Vile Darkness describes Orcus as "a massive, bloated demon prince - bloated on spite, bile, and contempt." The book goes on to say that "Orcus is no longer content to grow old and fat on the larvae in his castle. He focuses his anger and hate on the absolute destruction of his enemies and the spread of woe and havoc among mortals. Truly a demon reborn, Orcus is more terrible and dangerous than ever." The book refers to him appearing as an archetypical demon, in fact, his description notes that, "when commoners think of demons, they most likely think of some terrible picture of Orcus that they once saw somewhere." His black, skull-tipped rod serves as his symbol.[19]:137 Orcus actually despises the undead, using them without thought or consideration, but despises the living as well, and hates all things except for achieving personal power and spreading misery and destruction.[19]:138

The fourth edition Monster Manual describes Orcus as "one of the most powerful demons in the Abyss - powerful enough to threaten gods". It describes him as a "foul and corpulent humanoid creature who has powerful goat legs and a desiccated head similar to that of a ram. His great wings stir up a reeking cloud of diseased air. He seems somewhere between life and death - his sore-ridden body suggests diseased life, but his head and glowing red eyes suggest undeath. His thick, spiny tail is in constant motion." Aside from the Demon Lord of Undeath and the Demon Prince of the Undead, he also has the title of the Blood Lord.[29]:206

Relationships

Enemies

The first edition Monster Manual suggests that rivalry between demon lords is great, "but the enmity between Demogorgon and Orcus is immense and unending".[5]:16 The first edition Monster Manual II reveals that the demon lord Graz'zt is a dedicated foe of both Demogorgon and Orcus.[32]:39

The article "Setting Saintly Standards" by Scott Bennie in Dragon #79 (November 1983) mentions on page 29 that Saint Bane the Scourger attacked and nearly slew Orcus on his home plane; for his valor, Bane was rewarded with sainthood.[33]

In the adventure The Throne of Bloodstone, Bahamut sends Saint Sollars the Twice-Martyred, patron saint of Bloodstone Pass, to ask the players to steal the Wand of Orcus and deliver it to Bahamut on Mercuria in the Seven Heavens.[10]:30

In The Throne of Bloodstone, the player characters have the opportunity to search the Abyss for allies to help them against Orcus. According to the module, Demogorgon and Orcus have been at war "for thousands of centuries", and it is possible that if Demogorgon hears about the player characters' mission to stop Orcus, he will want to help them.[10]:34 Baphomet, the demon ruler of minotaurs, has been captured by Orcus and is held in the dungeons of Orcus; the minotaurs of Baphomet are willing to accompany the player characters to help free their lord.[10]:40 Graz'zt offers to assign the characters several Type VI demons as soldiers if the characters explain their crusade against Orcus, and will also send his army into the layer of Orcus after the characters successfully capture his wand.[10]:42

In "The Book of Chaos" in the Planes of Chaos boxed set, it is revealed that Kiaransalee "recently wrested" the plane of Thanatos "from the former Abyssal lord of the undead. That lord's name is never spoken now, as Kiaransalee has decreed that it must be struck from each monument, slave band, and scroll."[12]:29 The booklet The Dark of the War in Hellbound: The Blood War reveals that Orcus was either deposed or slain by Kiaransalee, and his body was cast into the Astral Plane. While Kiaransalee offered the services of her undead to the tanar'ri armies in place of those of Orcus, the book reveals that some important tanar'ri were looking for ways to restore Orcus to power.[14]:15 In the aftermath of the adventure Dead Gods, it is revealed that Kiaransalee is driven to the brink of madness with paranoia when she discovers that Tenebrous was Orcus, and begins fortifying her realm against an expected future attack from him.[16]:124

In an interlude in the adventure Dead Gods, where Tenebrous states that he had taken on some of the traits of his enemies, specifically naming "Sweet Tomeri, goddess of wisdom and love". Tenebrous noted how, even as he destroyed her home and slew her servants and lovers, she did not get angry, and he felt that her death was pleasurable because her calm demeanor ensured that she offered him "the greatest challenge".[16]:102–103 The appendix noted that Tomeri was the goddess of wisdom and love, and that the bulk of her human worshippers were on the Prime Material Plane, where her death was felt most heavily.[16]:124

The third edition Manual of the Planes mentions that the drow deity which assumed control of Thanatos had disappeared, "and no one knows whether she fled or was slain".[17]:102

The Book of Vile Darkness states that Orcus resents Demogorgon and Graz'zt for their power and covets their realms.[19]:137 He makes outright war between his armies of undead and demons with Graz'zt hordes of monsters and demons, but uses assassination and sabotage against Demogorgon, as his and Demogorgon's armies are usually simultaneously warring with those of Graz'zt.[19]:138 Fiendish Codex I' states that his relentless assaults inexorably penetrate deeper and deeper into Graz'zt territory, and that the holdings of Graz'zt dwarf those of Orcus in size. Because Demogorgon is more powerful, Orcus uses more subtle tactics against him.[25]:74

In the adventure "Enemies of My Enemy" in Dungeon #149, part of the goal for the player characters is to recruit the help of Orcus, who is described as "the demon lord most likely to respond quickly to requests to organize an offensive against Demogorgon and can be counted upon to rally his armies in weeks or a month, rather than the usual years it takes most demonic plots to get underway". However, they still need to convince Orcus that the time is right.[26]:52 He wants to assault Demogorgon, but worries that this is an elaborate trap, so one of the characters must defeat one or more of his champions in arena combat. If successful, this will impress Orcus enough for him to promise that his legions will attack Demogorgon, claiming that "I will be there to win your battle for you!"[26]:53–56 In the adventure "Prince of Demons" in Dungeon #150, Orcus commits four legions of 25,000 assorted demons and undead to the invasion of Gaping Maw, including his personal legion that has never been defeated in battle. He leaves command of these legions to his generals, as he desperately wants to be the one to defeat Demogorgon personally, to gain his power and hope to become a god.[27]:64 Orcus arrives in Gaping Maw at the same time the player characters invade, and begins a confrontation with Demogorgon that lasts for hours, throughout the towers of Abysm at sea. This was planned to coincide with an attack on the city of Lemoriax by his armies, although the first legion through is destroyed as part of a trap which also locks the portal to Gaping Maw, and the player characters must assist for the other two legions to get through.[27]:70–71 The characters must again assist these legions by removing a magical interdiction zone designed to restrict movement, and must also remove the threat of the horde of demons which killed the first legion, before Orcus's remaining forces will begin their siege on Lemoriax.[27]:72–73, 76–77 Orcus is ultimately defeated in his battle against Demogorgon and retreats to Thanatos to heal, but the battle has helped to weaken Demogorgon, and Orcus will return to Gaping Maw shortly thereafter and remain hidden.[27]:91 If Demogorgon is slain, Orcus will have a chance to claim the title of Prince of Demons, and whether or not he is successful he will claim Lemoriax.[27]:94–95

The fourth edition Monster Manual names the Raven Queen as a god whom Orcus particularly wants to destroy, as he hungers to usurp her control over death and the souls of the dead.[29]:206 According to the fourth edition Manual of the Planes, Orcus wants to wrest control of the Shadowfell from the Raven Queen due to his interest in shadow and the plane of its origin, and believes that the key to her defeat lies in her true name. Orcus set Doresain with the task of finding her name, feeling that with it he could unravel her divinity and displace her.[34]:53 The module E1 Death's Reach reveals in "Adventure Book One" that Orcus has been causing souls that should go to the Raven Queen to instead go to Death's Reach on the Shadowfell.[30]:3 A marut concordant servant of the Raven Queen appears to the player characters, requesting them to come to Zvomarana, high temple of the Raven Queen.[30]:8 In "Adventure Book Two", when the characters arrive in her citadel and her guardians challenge them, she appears during the battle and ends it.[30]:15 She speaks with the characters, giving them whatever useful information she can provide. When they are ready to enter Death's Reach, she creates a soul gate which allows them passage.[30]:16–17 The characters can summon an aspect of the Raven Queen, using a ritual at Nerull's Gate. An aspect of Orcus attacks the Raven Queen's aspect, but she is able to harm him and tells the characters telepathically as she departs to seek the Reliquary of Timesus.[30]:28–29

The fourth edition Manual of the Planes mentions Amoth, a power of justice and mercy slain thousands of years ago by Orcus in a combined attack with the demon princes Demogorgon and Rimmon, although Rimmon was also destroyed in the attack. The demons were soon driven out of Amoth's realm of Kalandurren by divine hosts from the dominions of other deities, although the realm was forever marred.[34]:96

Vecna is noted in the adventure E1 Death's Reach in "Adventure Book One" as having an interest in the conflict between Orcus and the Raven Queen, and the player characters will have to deal with his secretive servants.[30]:3 He can send a vision to an archmage character, telling that character to seek the Raven Queen, although it is not possible for the character to determine who sends this vision.[30]:4 In "Adventure Book Two", the characters encounter an angel of secrets named Calah, who secretly serves Vecna. The angel will try to give them an item called the moonstone sphere (which is secretly an aspect of the Eye of Vecna) to sway them to Vecna's service if they prove capable and discerning, and Calah will also direct them to where they can find the means to deal with the servants of Orcus.[30]:20–21 The moonstone sphere can benefit the characters, but it retains its ties to its master, Vecna. If the sphere is destroyed, the stone cracks and falls away to reveal the Eye of Vecna.[30]:23

Allies

In The Throne of Bloodstone, Orcus is paying Pazuzu to battle any creatures he finds in the sky.[10]:46 Also, Orcus made an alliance with Yeenoghu to capture and hold Baphomet, allowing Yeenoghu to invade and plunder the plane of Baphomet; Orcus then forced Baphomet into imprisonment, to guard an open platform from intruders until he fulfils all of the conditions that Orcus has decreed.[10]:64

Servants

Realms

The first edition Monster Manual II described the realms of Orcus: "Orcus' manifold layers are populated with skeletal monsters, various sorts of zombies, huecuvae, shadows, sheet phantoms, vampires, and death knights."[32]:35 The first edition Manual of the Planes describes the layer of the Abyss ruled by Orcus: "The dwelling of Orcus is a great palace made of bones, rising out of ground bone meal. His guards and servants are undead. From his empty halls Orcus rules many layers and is said to have conquered a number of Prime Material planes."[45]:102

In The Throne of Bloodstone, his home layer is given as the 333rd layer of the Abyss.[10]:46 The adventure explains that the Palace of Orcus is found in a deep valley surrounded by immense mountains, which are honeycombed with narrow passages. Other, smaller valleys found in the mountains contain encounters such as cities populated by undead. The text of the module explains that only a small section of this layer of the Abyss is shown, and also mentions that the mountain shown on the map depicting the area completely surrounds the Palace of Orcus and extends off the map edges for several miles.[10]:46 The Lake of Fire is "a long, narrow lake filled with boiling lava", where magmen and lava mephits in the lake use illusions to appear human to fool the characters into rescuing them.[10]:50

"The Book of Chaos" in the Planes of Chaos boxed set describes the realm Thanatos, the Belly of Death, the 113th known layer of the Abyss, at the time ruled by the goddess Kiaransalee. Thanatos is described as "a frozen necropolis", and "a cold plane of ice, thin air, and a black, moonlit sky, a place that belongs as much to the undead as to the tanar'ri." Edible food is difficult to come by, and the air is thin, and creatures that die on Thanatos are transformed into its servants - usually undead, but occasionally demons. Undead in Thanatos regenerate damage rapidly. Members of the Dustmen faction can be hired as guides by visitors, and most undead will ignore visitors accompanied by Dustmen.[12]:29–30

Thanatos is described in the third edition Manual of the Planes, which also includes details on Naratyr. The book mentions that the drow deity which "assumed control of the layer and its crowing jewel, Naratyr" had disappeared, speculating that Orcus may once again rule Thanatos.[17]:102

Fiendish Codex I describes Thanatos, noting the ash-gray clouds that fill its cold back skies upon which daylight never intrudes. Its immense moon phases at random when covered by clouds, making it difficult to tell time. Cultists of Orcus reside in cities spread across the layer's vast tundras, and thousands of undead roam the land outside the cities. The strongest thralls of Orcus attempt to dominate and command armies of these undead, to invade the Material Plane and the layers of rival demon princes. Remnants of the Dustmen, now a shattered faction, have outposts in all the layer's cities and house themselves in the otherwise abandoned city of Vadrian, managing to "eke out a grim existence here after being exiled from the city of Sigil". The Dustmen continue to offer their services as guides, although mortal Skull Lords and fiends often seek to attack parties led by Dustmen.[25]:127 The book states that Orcus returned to Thanatos only in the last few years, and set about removing the influence of Kiaransalee and her worshippers, destroying or conscripting the demons who swore fealty to her; a few mortal and intelligent undead followers of Kiaransalee remain in hiding to plot revenge against Orcus.[25]:128

The fourth edition Monster Manual describes Thanatos as "a dark landscape of death shrouded by gray clouds and often obscured by fog. Light filters weakly through the clouds and mists, illuminating the realm like a moonlit night. Dead forests filled with twisted black trees and barren moors dominate. Bleak mountains rise feebly into the black sky, and cities and villages in ruins crouch in hidden places as though fearful. Strewn all over the realm are tombs, mausoleums, gravestones, and sarcophagi."[29]:206

The fourth edition Manual of the Planes (2008) by Richard Baker, John Rogers, Robert J. Schwalb, and James Wyatt also describes Thanatos on pages 82–83.[34]

Palace of Orcus

The Throne of Bloodstone describes the vast Abyssian fortress of Orcus, a citadel which represents the focal point of his power. Because of its size, the castle is visible in glimpses from many points in the terrain, but on the last rise characters can get a good look at it.[10]:57 Lightning constantly flashes with varying intensity around the fortress, changing the color of the sky and places on the ground. Locations also seem to shift to appear closer or further, although all distances actually remain constant. Two talking skulls stand guard at a bridge which spans a deep moat filled with fiery lava. Also visible from the ridge are six areas of twisting black smoke impenetrable to sight and magical detections; great mazes with bizarre angles and corners; many cities in the near periphery of the castle and numerous more cities spread across the wide plain behind the castle.[10]:58 Numerous flying guards are posted at various observation towers (which are designed to block much of the view), and these air patrols receive great bounties offered by Orcus for destroying flying intruders.[10]:59 The walls around the fortress are affected by the spatial distortion in the area, making them dangerous to climb; additionally, the walls are able to form appendages to attack climbing creatures.[10]:61–62 If characters come within 30 feet of the bridge, the two skulls mounted to either side will magically duplicate the strongest warrior in the group. If more than one character stands on the bridge or if a destructive magic spell is cast on it, the bridge will collapse; the skulls will only warn characters if the duplicate warrior is defeated in single combat by the copied character.[10]:63 Five areas contain mazes in one of four shapes (squares, octagons, pentagons, and hexagons), each with different puzzles, traps, and opponents to overcome.[10]:63–69 After getting through the first three mazes, characters will come across a smaller castle with an antechamber with its supercharged iron golem greeter, a vast domed chamber that Orcus uses as a scrying room, a library built by Orcus for his guests, a torture chamber, and a room that can teleport characters back to the start of the bridge.[10]:64,71 The narrow walkway out of that castle leads over the moat and to a raised platform that serves as a chessboard-like battle arena, where Orcus stages fights to the death. He will assemble a team of demons powerful enough to defeat unfriendly visitors on this gameboard, where squares will vanish every round to send combatants plummeting.[10]:71–72

After getting through the last two mazes beyond the city of Orcusgate, the characters will enter the kitchens of Orcus, which feed his gluttony. In the center of these vast chambers is an enormous dumbwaiter that can take characters straight to the throne room of Orcus. The huge chamber of the Princely Guard is accessible by characters who cross the battle arena, or enter the castle at any of the external doorways below or at the level of the room; this serves as the front door of Orcus' castle, and the Princely Guard will capture or kill anyone trying to see Orcus without an appointment. A pillar in the center of the room serves as an elevator to and from the throne room. The throne room platform "towers over every point in sight - including the mountains visible to the farthest horizon. The walls and ceiling are formed by a shimmering green dome - transparent, but somehow appearing solid." A tall dais is in the middle of the room, topped by a huge throne which seems to be made of skulls of various types of creatures, and before the throne is a silver pool which Orcus uses as a scrying pool. Orcus keeps his Wand in a socket beside his throne, which powers the dome over the throne room to dispel magic spells and cause magic items to permanently lose their enchantments, on anything approaching the platform through the air. If the Wand of Orcus is removed from its socket, Orcus will sense the disruption and return to his throne room.[10]:75–77

Cities

Several cities within the home layer of Orcus are presented in the adventure The Throne of Bloodstone as possible encounter locations for the player characters. The City of Liches is behind a great bone wall with an iron gate, described as "a silent, dead city, magnificent in architecture but deathly cold", and inhabited by liches, demiliches, and death knights. The text of the adventure states that these creatures seek to dominate a layer of the Abyss because they believe themselves to be superior to demons, and are therefore willing to help the characters defeat Orcus.[10]:52–53 Skeletal Mountain fills most of the valley, "a huge mountain made entirely of bones, stretching upward nearly 4,000 feet", and is said to contain the remains of all skeletons ever destroyed on the Prime Material Plane; this mountain is also alive and can form part of itself into strange skeletal shapes to attack intruders.[10]:54 The City of the Zombies is a "crowded, decaying city" filled with 10,000 zombies, "the victims of the evil of Orcus and his clerics". They are led by the Zombie King, and are willing to assist in attacking Orcus because they seek a true death to release them from their undead state.[10]:55

The City of Orcusgate, a "chaotic metropolis" which guards both of the major land approaches to the fortress of Orcus, is first presented in The Throne of Bloodstone. It is ruled by Glyphimhor, a powerful lieutenant of Orcus. The city lies next to the fortress, and two long bridges span the fiery moat, connecting the city to the castle. The city's gates are open, with a long empty street which passes dark houses in this silent city. Characters trying to leave by climbing the walls are attacked by the walls in a manner similar to the fortress walls. Perceptive characters will get the feeling that they are being watched and followed. The city drains the life energy of the characters; the longer they stay, the more life energy they lose. The palace of Glyphimhor lies in the center of the city, sitting upon a low hill which gives it a view of the entire city and the fortress of Orcus. If the characters try to leave Orcusgate, the inhabitants will try to prevent them from leaving, placing guards at the gates, and Glyphimhor himself will appear if the characters get too close to the gates, attacking them only if they try to leave, and forcing them to remain as long as possible. Three far gates lead to the plains around the fortress and some more distant cities, while a fourth gate leads to the back entrance of the fortress.[10]:72–75

Beyond Orcusgate are several more cities found in The Throne of Bloodstone, each ruled by a demon of great power: the City of Straight Curves, ruled by a powerful lich with a bodyguard of death knights, where the avenues and buildings appear straight but actually twist back around; the Bucking City, ruled by a powerful succubus reputed to be queen of all succubi, where the ground is constantly in motion; Strobe City, ruled by a council of mad nabassu, where the sky flashes alternately with white light and pitch blackness; and the parallel Cities of Fire and Ice which are ruled by rival type VI demons, where one city is constantly aflame and the other is covered with coats of ice.[10]:75

"The Book of Chaos" in the Planes of Chaos boxed set describes the towns of Naratyr and Lachrymosa, the Cauldron of Tears. Lachrymosa, which is upstream along the River Styx from Naratyr in a dry hilly region, surrounds the Forbidden Citadel - Kiaransalee's summer palace - and is kept warmer by a series of rust-red geysers that spurt warm water into the River Styx. Naratyr, City of the Dead, was used as the site of Kiaransalee's winter palace, "a cold realm carved into the surface of a frozen ocean". Naratyr is described as "a curiously cold and silent city, its streets often empty for hours at a time", surrounded by a moat containing the waters of the River Styx.[12]:29–30

Fiendish Codex I describes the City of Straight Curves as a frozen-over port city which clusters with docks and flat-bottomed river skiffs, which has taken on the character of a ghost town. The mature nabassu Glursidval plays illusion-fueled mind games with visitors to the town, as streets that appear straight to loop back upon themselves in extradimensional ways, while he taunts characters with illusions of fallen comrades or tries to convince them that they have returned to the Material Plane.[25]:128–129

Lachrymosa, the Cauldron of Tears, is detailed in Fiendish Codex I as the long serving nominal capital of Orcus, although he spends his time booding in his palace of Everlost. Administration of the town's affairs falls to the balor Glyphimhor. The Forbidden Citadel lies near the center of the city, once the seat of Kiaransalee's power in Thanatos, resembles a bust of Kiaransalee facing towards her former winter capital of Naratyr.[25]:130

Fiendish Codex I notes that when a Skull Lord heeds the call of Orcus to come to Thanatos, he is expected to take control of an invasion force of undead, and those that fail become liches in the haunted city of Golmin Thur, where they remain forevermore.[25]:128 The book describes Golmin Thur as a "sweeping city of narrow avenues and towering minarets" which houses as many as a thousand failed Skull Lords who are now liches known as the Disgraced. They administer to Orcus's numerous pacts and agreements with mortals.[25]:130

Lash Embrar is described in Fiendish Codex I as a crumbling metropolis, over which an enormous spinning helix of magical energy dominates the sky. This colorful strobe leads the city to be known as the Flickering City, and natives believe that this was where Orcus enslaved Thanatos to his will thousands of years ago. This place has become a central focus of his cult, and mortal Skull Lords are expected to make a pilgrimage here upon first visiting Thanatos. Skull King Quah-Nomag rules Lash Embrar.[25]:130–131

Fiendish Codex I details Naratyr, noting that the "aristocracy of intelligent undead" that wished to ingratiate themselves to Kiaransalee either fled Naratyr or betrayed one another to prove their loyalty to Orcus upon his return. After an initial pogrom to cleane the city of Kiaransalee's followers, Orcus has avoided the city. Nearly all residents of Naratyr are dead, and many of them are the reanimated corpses of drow and driders loyal to Kiaransalee.[25]:131

According to Fiendish Codex I, demons in the upper echelon of the cult of Orcus dwell in Orcusgate, "named for the central gate of fire that connects Thanatos to the Pits of Pazunia on the first layer of the Abyss". Balor and marilith servants of Orcus make up the six-member Council of the Riven Ram, which dictates demonic policy on Thanatos.[25]:131

Vadrian is a ruined city described in Fiendish Codex I, the former stronghold of a balor who betrayed Orcus thousands of years ago, and which the undead and demons of Thanatos now avoid. The city is now the home of Galendure Citadel, a prominent stronghold for the Dustmen led by the wizard Sherenvess the Shrewd. Orcus and his agents tolerate the presence of the Dustmen, "reasoning that anything which brings mortals to Thanatos eventually fills the larder of the prince's undead hordes".[25]:131

Everlost

Everlost is described in Fiendish Codex I as "a massive fortress" and "a towering structure built from countless bones retrieved from the demon prince's Material Plane conquests". This fortress is located on the periphery of "civilized Thanatos", in the center of a sprawling desert of bonemeal known as Oblivion's End. According to this book, Everlost "is and has ever been the seat of Orcus's power on Thanatos", although he is able to manifest throughout his layer at will. From here he issues his decrees throughout the multiverse, leaving his underlings to enact the details of his plans.[25]:129

In the adventure "Enemies of My Enemy" in Dungeon #149, the player characters venture to the fortress city of Everlost to meet with Orcus. They may get past the two balors and their dozen bodak minions who guard the rusted iron doors which lead to the throne room of Orcus by showing the balors a letter of introduction from the characters' ally Iggwilv written to Orcus, or by defeating the balors and bodaks. Through the doors is a short tunnel that leads to the center of the palace, and the dome inside is described as "the interior of a truly gargantuan skull, held up by curving pillars of bone that look like ribs". In the center is a pile of skulls, atop which rests a throne of black stone inlaid with mithral and upon which sits Orcus. The throne is a conduit for negative energy, drainging the strength from other nearby creatures, and leaping shadows and tendrils of negative energy that whip around the throne point out any living creatures. Living creatures that continue to approach the throne feel more and more pressed down as if by an unseen weight, until they are pushed to their knees and can only move by crawling.[26]:53

The fourth edition Monster Manual describes Everlost as a "vast obsidian palace with embedded bones barely visible through the semitransparent black stone", at the heart of Thanatos. This palace "straddles a yawning chasm whose sheer slopes hold hundreds of tombs and burial sites, creating a tiered necropolis below the palace".[29]:206

Other locations in Thanatos

Fiendish Codex I describes the Final Hills, which separate Oblivion's End from the rest of Thanatos. The creatures that dwell within serve to allow only those to pass through who may do so at the will of Orcus. Crypts built into the craggy hills contain creatures such as spectres and mummies, and a remote crag conceals the entrance to the Valley of the Crypt Things, a maze which eventually connects to the realm of Baphomet.[25]:129

The Frozen Sea is described in Fiendish Codex I as "seemingly endless" and "a frigid desert of icy wasteland capping unknown depths", and located south of Naratyr. Enormous ancient shipwrecks are entombed in the ice, one of which serves as an enclave for worshippers of Kiaransalee.[25]:129–130

Fiendish Codex I describes the frost-rimed Plains of Hunger, east of the River Styx, which teem with hordes of undead wandering aimlessly for victims, each horde containing hundreds of skeletons, zombies, ghouls, and more. This is where mortal Skull Lords from the Material Plane come to wrest control of a hord of undead. Kostchtchie once sent a squad of giants to deal with Orcus, but when Orcus fed the giants to the hordes on the Plains of Hunger, the giants later reanimated as undead creatures called "crawling heads" which have now joined with the other undead.[25]:131

The adventure E2 Kingdom of the Ghouls, in "Adventure Book One", mentions that the White Kingdom is a domain in Thanatos, "bright in the moonlight that shines forever above it". In the adventure, the primordial Timesus was moved from Sigil to the White Kingdom, where Doresain oversees the preparations for sending the primordial to Orcus. The player characters must infiltrate the Embassy of Ghouls, and use a portal from there to the White Kingdom to confront Doresain in his palace; however, he has already sent the primordial to Orcus using a chaos ship by the time the characters arrive.[31]:3

Tcian Sumere

Orcus created the fortress Tcian Sumere, on the Negative Energy Plane, depicted in the adventure Dead Gods on pages 58–69. He created this place as a retreat in case things ever went terribly wrong. It exists as a cluster of linked safe spherical areas within the plane, joined by magical passages which pull characters from one area to another.[16]:58–59 The fourth such area is a temple to Tenebrous, which contains the circlet in which the soul of Anarchocles is trapped. The fifth area is a sacristy which contains the phylactery which holds the remains of Orcus, which his followers had smuggled out of Thanatos when Orcus was slain, and brought to Tcian Sumere; an illio of this scene appears on page 172 of the book.[16]:61–63 The ninth area is a prison where the player characters can find the drow vampire who hid the Wand of Orcus.[16]:64–66 The thirteenth and final area contains the Orcusword.[16]:69 If the player characters defeat Tenebrous, Tcian Sumere disappears, along with the portal to it on the world of Ranais.[16]:124 A map depicting each portion of Tcian Sumere as well as a diagram of how each location fits together is included in Dead Gods.

Worshippers

Main article: Cult of Orcus

The Cult of Orcus is a loosely organized network of worshippers of Orcus which features in a large number of D&D settings, campaigns, and novels. According to the Book of Vile Darkness, the loathsome yet identifiable portfolio of Orcus is what makes him worshiped as a god more often than most of the other demon princes, making him closer to ascending to true godhood than even Demogorgon.[19]:137

Artifacts and relics

Wand of Orcus

Main article: Wand of Orcus

The most important artifact associated with Orcus, the Wand of Orcus is first presented in Eldritch Wizardry, where it is also called "the wand of death" or "Orcus's Wand", and is described as "a rod of obsidian topped by a skull. This instrument causes death (or annihilation) to any creature" by touching it to their flesh, except for creatures of like status to Orcus himself.[4]:35,42 Various other works describe the weapon and its characteristics, and the practice of Orcus to allow the Wand to fall into the material world to be used for mischief there.

The Orcusword

The Orcusword can be discovered by the player characters in the adventure Dead Gods, where it is held in Tcian Sumere, Orcus's fortress on the Negative Energy Plane. The characters will discover the sword in a treasure vault, mounted on the far wall, and it is described as "a notched and slightly rusted sword", one of the few items that his servants managed to liberate from Thanatos after Kiaransalee took over. The ancient blade was Orcus's personal weapon long ago, before he created his wand. The adventure suggests that he used it when he was still a balor, and allowed his greatest servant to use it temporarily. When Orcus died, the weapon lost much of its potency, and Tenebrous keeps the Orcusword both as a sign of his past and what he hopes to be, as he expects the sword to resonate with its original power after he regains his former status. The adventure notes that it is possible to break the sword, and with his connection to the blade, breaking it causes Tenebrous a great deal of pain for a few hours.[16]:69 Later in the adventure, if the characters are confronted by Tenebrous looking to kill them, they can break the Orcusword to distract him and escape.[16]:115

The Juggernaut

The article "Armor of the Abyssal Lords" in Dragon #270 includes the Juggernaut, a 12-foot tall exoskeleton crafted for Orcus, and composed of fused bones from many humanoid and monstrous creatures. The back ribcage of the suit opens to allow a wearer access to a complex leather harness within, and once strapped inside the wearer's head is automatically penetrated by a probiscus made of bone, which acts as a conduit between the wearer's mental commands and the suit. The occupant can command undead creatures and can mentally trigger the Juggernaut's "bone-breath", a cone of bone shards that can harm opponents. Using the Juggenaut is extremely taxing to the wearer, who may pass out from exhaustion eventually. Each time the suit's probiscus is inserted into the wearer's skull, Negative Material plane energy is transferred from the suit to the occupant, eventually transforming the wearer into a ju-ju zombie after continued use. The Juggernaut armor can be destroyed by a secret command word known only to Orcus.[46]:67–68

Deadgate

A Deadgate is a minor artifact, a magical device which appeared in the adventure "Headless" in Dungeon #89. The device consists of a matrix of stone and/or metal, and can be up to 200 feet high. The heads of intelligent creatures can be impaled on the Deadgate, and there is room for one head per foot of height of the structure, which has a miles-long aura of influence that increases with the number of heads impaled upon it. The Deadgate goes from dormant to active once it has a number of heads equal to its height, doubling the radius of its aura. Any living creature who dies within the region influenced by the Deadgate and is brought back to life will suffer terrible visions, and any living creature who tries to sleep within the area will have horrible nightmares. When the Deadgate is active, the spirit of any creature who dies within its influence will travel to the Deadgate, where it is absorbed and imprisoned by it, and the spirit can be used to power spells or create a magic item. If a Deadgate is constructed over the site of a portal to another realm, a deity in such a realm can siphon the captured souls directly to his realm for his own use. A Deadgate is well protected from magical attacks, but can be destroyed through sufficient physical attacks. The process of creating a Deadgate is lost to mortals, although a Deadgate can be constructed in over a year's time with the aid of a powerful being from the lower plans who retains this knowledge.[18]:59 Orcus gives his derro worshipper Eldrua a vision of "a complex stone and metal lattice", impaled with hundreds of heads, with "the souls of these heads funneled down into the pit and directly into the realm of Orcus, where the Demon Prince gorged on them and grew horribly powerful", imparting on Eldrua the knowledge of how to construct this Deadgate. She immediately began constructing the Deadgate, and when some of her fellow derro tried to stop her, she slew them and made their heads the first to be placed on the Deadgate. By the time of the start of the adventure, she had finished constructing the Deadgate over a pit to the Abyss, and had nearly completed filling the device with severed heads.[18]:47–48 She was able to place even a dragon's head on the Deadgate.[18]:53 When the player characters come to the temple where they find the Deadgate, it is described as "a twisted latticework of stone and metal; the gleaming beams of the skeletal tower twist up into the air nearly to the cavern roof almost 200 feet above. The tower looks vaguely like a crooked ram's horn; the thing is lit from below by the nauseating light which seems to flow from the pit in an almost liquid manner. But most terrible of all are the hundreds of severed heads impaled on the cruel barbed hooks that seem to cover every square foot of the tower's matrix [...] each and every one of them twitch and writhe with an unholy life."[18]:58 An illustration of the Deadgate appears on page 60.

Scythe of Orcus

The Scythe of Orcus is a minor artifact which Orcus has been known to give to his favored minions, and which appeared in the adventure "Headless" in Dungeon #89, with game statistics on page 59. The Scythe is made entirely out of yellowed bone, but has the strength and hardness of adamantine. It can sever the heads of opponents like a vorpal sword. Anything slain by the Scythe of Orcus (but not beheaded) rises again as a free-willed undead creature, and the wielder of the Scythe can magically summon these undead creatures. The Scythe is intelligent and chaotic evil in alignment, and can communicate with its wielder by empathy. If the wielder works to promote the will of Orcus, the Scythe is happy, but if not then the Scythe tried to gain control and attack its wielder, returning to Orcus with a blast of hot sulfurous wind if it kills its wielder.[18]:59 In the adventure, Orcus sends the Scythe of Orcus as a reward to his worshiper, the derro Eldrua.[18]:47 Orcus appears personally to retrieve the Scythe of Orcus if the player characters defeat Eldrua, first using the weapon to kill Eldrua if she still lives.[18]:62

History

The adventure Dead Gods gives a glimpse into the past life of Orcus, as seen through a manifestation in the form of a shapechanging creature on the Astral Plane:

At first, the being appears to be a fat, grotesque human - probably a foul wizard or a wicked priest, judging by the evil affectations and horrid symbols on his clothing. But the figure shrinks as if melting, becoming a wormlike larvae. It then bloats and takes the shape of a manes, then a bar-lgura. Next, the being mutates further, changing to become a floating chasme, then a vrock. The vrock screeches and becomes a hezrou, which immolates and transforms into a huge, fiery balor. The loathsome balor bloats, its head growing ramlike, adopting the traditional form of Orcus. This shape in turn takes on a rocky countenance (signifying his first death), which then becomes the shadowy Tenebrous. Finally, the whole transformation starts over again, as the wraithlike form solidifies into the obese, evil human.

This sequence is explained as the god's memories of his past beginning with his mortal life, then as a larva, working his way up through the ranks of the tanar'ri, becoming an Abyssal lord, and then as Tenebrous.[16]:121 The adventure also explains that after being an Abyssal lord, Orcus eventually became a deity, forever giving up his physical form. His new priests and followers preserved the essence of his remains in a large phylactery, a glass container about five feet tall filled with highly toxic green preservative fluid.[16]:62–63

The introduction to Dead Gods provides more background on what occurred prior to the events of the module. It states that "long ago", when Orcus had grown fat and inattentive, losing the dark edge that helped him rise to the position of a power, Kiaransalee conspired against him and took advantage of his carelessness. Taking revenge of some past slight by Orcus, she "slew him through treachery and surprise, quickly usurping his realm and position", decreeing that his name never be spoken or written. Some time later, "in the not-so-distant past", the body of Orcus began to stir, slowly changing until he disappeared. Events apparently came together that helped to bring him back, including his worshipers in the City That Waits waking from their eternal slumber, Acererak scheming with the Negative Energy Plane, and a once-powerful follower of Orcus sending a final impassioned prayer. Orcus was now "a thin, small, shadowy creature", and renamed himself Tenebrous. He was still a god, but much less powerful than before his death. His servants had been slain by Kiaransalee, so Tenebrous brought them back as undead tanar'ri called "visages", tasking them to gather information to plot his vengeance. He also found the Last Word in the ruins of Pelion on the plane of Arborea, which he could use to slay even gods. He sought the Wand of Orcus, which Kiaransalee had hidden, so he killed Primus and took his place, as detailed in the adventure anthology The Great Modron March. The modrons found that two drow had hidden the wand, but the memories of the drow were erased when they were drowned in the River Styx, so Tenebrous sought to use a magical blossom to restore their memories and find the wand.[16]:6–9 The adventure also gives an accounting of these events from the perspective of Orcus on pages 36–37.[16]:36–37 A special sequence allows the players to temporarily assume the role of other player characters from the distant past using an item called the Orb of Kadu-Ra, where they explore a tower called the Last Spire. The builders of the Last Spire inscribed a prophecy about the coming of Tenebrous on a brass plug in the spire's interior, which reads: "Here in this Bright World shall trod the feet of ineffable Darkness. A great lord of the infinite pit, once brought low, shall find his way here, having pulled himself from death's cold embrace. Beyond, he will find the means for his goal, but the price of vengeance is death again - unless he can find that which was his, now lost." In the final room, the Chamber of Secrets, these temporary player characters can find the True Words as runes on the walls, words of power potent enough to slay even gods.[16]:93–98 Once in the present time, if the player characters return to the site they find that Tenebrous had gone to the room in modern times, and destroyed the symbols after learning the Last Word.[16]:100 In his quest for knowledge, he slew not only Primus, but the powers Bwimb, Maanzecorian, Tomeri, and Camaxtli, and others.[16]:124

The third edition Manual of the Planes notes that although the ceremony to resurrect Orcus was seemingly disrupted, "Orcus returned all the same".[17]:103 The Book of Vile Darkness reveals that Orcus has reinstated himself to his former position, once again finding himself in a struggle for dominance with other demon lords.[19]:137

The third edition Tome of Magic reveals that part of the godly power that Orcus shed after his death and subsequent resurrection as a demon lord remained intact. Less than a god but still divine, this essence coalsced into the bitter sentience which became the vestige Tenebrous, the Shadow that Was - "a pale reflection of what he once was, a shadow of a shadow".[24]:48

Fiendish Codex I elaborates more on his early history, stating that he "began life thousands of years ago as a wicked mortal whose vile deeds eventually resulted in his death". After this his soul manifested upon the Abyss as a larva, then a mane, centuries later evolving into a rutterkin, next becoming a nalfeshnee who "sat upon the 400th layer's Court of Woe during the era of the githyanki revolt against the illithid empire", and he eventually conquered the 113th layer of the Abyss and became a demon lord.[25]:127

According to the fourth edition Monster Manual, Orcus was once a mighty primordial who was corrupted by the evil of the Abyss, reshaping him "into the likeness of pure destructive evil".[29]:52 Long ago, the gods tried to slay Orcus while he was traveling outside the Abyss. Although the gods sent a host of angels to slay him, Orcus killed every last one of them.[29]:223

Orcus is a very old demon. Like many of the most powerful demon lords who struggle for power in the Abyss, Orcus started his existence as a mortal on the Prime Plane. He was apparently a wicked spellcaster of some sort, most probably a priest to some dark deity. After his death, his soul, like the souls of all chaotic evil mortals, went to the Abyss and Orcus began his afterlife as a lowly larva.

Orcus proceeded to climb through the demonic ranks in the next several thousand years, going from larva to mane, then on to dretch, rutterkin, vrock, glabrezu, nalfeshnee, and eventually a balor. From there, he ascended to the rank of demon lord, becoming the Prince of the Undead and ruling the layer of Thanatos, the Belly of Death. Even though there are other demon lords aspiring to the title of "Prince of the Undead", Orcus' claim to the title has gone unchallenged for the most part. Ever hungry for more power, Orcus wanted to be recognized as "Prince of Demons", a title held by Demogorgon and coveted also by Graz'zt. As a result, he became the arch-enemy of both demon lords.

A cabal of greater deities, in response to Tenebrous's predations, has since weakened the Last Word considerably.

Campaign settings

Forgotten Realms

Orcus plays a key role in the adventure The Throne of Bloodstone, which is set in the Forgotten Realms campaign setting.[10] The events of this adventure series and the involvement of Orcus, as they relate to the Bloodstone Lands of the Forgotten Realms setting, were recounted in the sourcebook The Bloodstone Lands (1989) by R.A. Salvatore. In this sourcebook, it is revealed that Gareth Dragonsbane and his band of adventurers were responsible for the defeat of Orcus.[47]:3–6 Also, the high priest Banak is revealed to still be alive and operating with the Citadel of Assassins.[47]:45

The supplement Demihuman Deities (1998) by Eric L. Boyd lists Orcus/Tenebrous as one of the foes of Kiaransalee, and recounts his history with her. The book explains the fate of Orcus/Tenerbous as such: "It is unknown, even to Kiaransalee, whether the Prince of the Undead has successfully transformed himself into an undead god, has been destroyed forever, or simply waits for another opportunity to return to (un)life." Therefore, regardless of what the truth is, the text states that Kiaransalee is making efforts to find and eliminate every last trace of both Orcus and Tenebrous, leaving her with little interest in interacting with the other gods of Faerun.[48]:24 The book notes that it has been a decade since the defeat of the Witch-King and the destruction of Castle Perilous, and in that time Kiaransalee's priests have nearly exterminated the remaining clergy of Orcus in the Bloodstone Lands, and destroyed most of the goblinkin tribes who venerated Orcus while the Witch-King reigned. Also, the Legion of Vengeful Banshees, an affiliated order of crusaders devoted to Kiaransalee, are fanatically dedicated to the destruction of Tenebrous's visages, and are based in the Acropolis of Thanatos deep beneath the Galenas.[48]:26 Orcus/Tenebrous also appears in a list of foes of the dwarf goddess Deep Duerra.[48]:62 Orcus/Tenebrous is listed as one of the foes of Laduguer, where he is described as "a target of Laduguer's wrath" because he "once subverted the worship of the duergar of the Galenas beneath the Mines of Bloodstone".[48]:85 Orcus/Tenebrous is listed as a foe of Labelas Enoreth, who "strongly opposes the powers of entropy and undeath" such as Tenebrous.[48]:142–143 Note that each time Orcus/Tenebrous is included in a god's list of foes in this book, the entry is recorded as "Orcus (dead)/Tenebrous (undead)".

The book The Grand History of the Realms (2007) describes the role of Orcus and his offspring in the nation of Narfell on page 81. The first ruler of Tharos and later Narfell was Thargaun, a human worshipper of Orcus. Centuries later, Jesthren, a half-fiend son of Orcus and Larnaeril Darakh "the Fiendwitch" slew King Orlathaun and took the throne of Narfell. This began the Darakh dynasty, which continued with other half-fiend sons of Orcus, including Heldakar, Yannos "the Slayer", Garthelaun "the Goreclaw", and Ilithkar. Ilithkar was ultimately overthrown by his cousin Rheligaun "the Horned," a half-fiendish son of Fraz-Urb'luu.[49]:81

Greyhawk

The adventure "Headless" in Dungeon #89 takes place in the World of Greyhawk, and is set in the Crystalmist Mountains. In the adventure, Orcus uses one of his followers in a scheme to steal souls from the lands near Sterich.[18]:47–48 The adventure features a magical device called a Deadgate that "saw much use in ancient times in the Sueloise homeland". Most religions view these soul-stealing devices as blasphemous, and the church of Wee Jas finds them particularly abhorrent.[18]:59

The article "Demogorgon's Champions: The Death Knights of Oerth, Part Two" by Gary Holian in Dragon #291 (January 2002) notes that the death knight Lord Andromansis of Garastet "spurned Demogorgon by striking a bargain with the demon prince's great rival, Orcus, quickly becoming obsessed with the intersection of magic and undeath.[50]:98

Other versions

Other publishers have also used Orcus as either an antagonist or as a deity in their own publications.

Other media

Orcus's aspect appears in the D&D Miniatures: Archfiends set #47, released in 2004.

In 2010, Wizards of the Coast also released a full sized gargantuan figure of Orcus as part of their Icons line.

In other games

The Demon Prince Orcus in the NetHack computer game is based on the Dungeons and Dragons Orcus, (see Orcus (mythology)).[62]

References

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  14. 1 2 McComb, Colin and Monte Cook. Hellbound: The Blood War. (TSR, 1996)
  15. Cook, Monte and Colin McComb. The Great Modron March. (TSR, 1997)
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Further reading

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