Trickster Online

Trickster Online
Developer(s) Ntreev Soft
Publisher(s) GamePot, Gamigo, ChineseGamer, NetMarble, ValofeThai, and SG Interactive
Platform(s) Microsoft Windows
Release date(s)

‹See Tfd›

  • KOR: April 2003 (Discontinued January 2014)

‹See Tfd›

‹See Tfd›

Genre(s) Fantasy MMORPG
Mode(s) Multiplayer

Trickster Online (also known as Trickster: Links to Fantasy, Trickster Online Revolution, Trickster Online: A New Discovery and Trickster Online: Season 2) (Korean: 트릭스터) was a free, 2D isometric MMORPG developed by the Korean company Ntreev Soft.

Story

The characters compete in a "contest" to win treasure on an island organized by the late Don Cavalier. The story as a whole is heavily influenced by Greek mythology. Each section of the plot is split up into 6 episodes each unraveling a portion of the final story, which ends up being more than just a "treasure hunt".

Gameplay

Trickster Online is graphically an anime-inspired MMORPG. Gameplay in Trickster is mostly click-and-fire based; movement, combat, and many other commands are all controlled by mouse. Gameplay also includes a few non-combat "systems". First, there is the Drill System, in which a player drills in certain types of terrain for items and EXP. Second, there is the Card Battling System, which sets two characters against each other in a game of cards, played with card items found by various means during normal gameplay. The game is currently released under all its versions as a free-to-play MMORPG but with a Cash Shop feature, also known in game as MyShop, that allows purchase of in-game items through real cash/credit charging.

Leveling Up

There are two leveling systems: base leveling and TM leveling. Base leveling percentage is shown at the very top of the screen as a long yellow bar. When one levels up, they attain four points that they can allocate into 12 different stats (see below) in the "MyView" window. Base level is not only important for becoming more skilled in the 12 different stats but also in acquiring more powerful items. TM level percentage is displayed near the top of the "Skills" window and under the base leveling bar (as the green bar). When one levels up in this system, they get one point that they can allocate into a skill, learn a skill with, master a skill, or simply save for later.

Characters

There are 4 classes of characters differentiated by their primary statistics. These classes are then divided into 9 playable characters, 3 under power and 2 under the rest of each other type. Each character is associated with an animal and a profession, the former being reflected by a set of ears and a tail that are equipped by default on character creation. Male and female characters of the same type will have skills that are exactly alike. However, after the second advancement, the skills of the male and female character will branch off and differ from one another; finally, at the third advancement, the character may choose to focus on the type's skillset ('pure') or branch out ('hybrid')

Stats

Character statistics and attributes in Trickster can be viewed through the "MyView" window during normal game play. There are a total of 13 different attributes that are grouped, 3 each, under the 4 broader headings of Power, Magic, Sense and Charm. Each attribute is assigned a level, indicating the proficiency of the character in that particular attribute. To gain a level in an attribute, the 4 "pips" under the respective attribute must be filled, only after which will players will see an increase in the value for that attribute.

Skills

When TM levels up they can use the point earned in one of the skills bought. To buy a skill, the player must go to a skill shrine to buy a skill card from a skill master. There is one skill master for each of the four classes. Once a player has bought a skill card, they must use the card so that it may be learned. TM points must be used to learn the skill initially, and the person's TM level must also be high enough to learn the skill. Once a skill reaches a certain level by putting TM points into it, the skill can be mastered for it to be any further improved, This is also the final improvement and provides a more powerful boost to the skill than any other improvement. To master a skill, the player must go to a skill master who will then tell how much of an item the player needs to get, along with how many TM points needed to master the skill. When the player reaches base level 50, TM level 40, they can be promoted to the second job where they can access more skills. There are different skill builds for different characters on various websites.

References

    External links

    This article is issued from Wikipedia - version of the 8/22/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.