Gray Matter Interactive
Subsidiary | |
Industry | Interactive entertainment |
Fate | Merged into Treyarch |
Successor | Treyarch |
Founded | 1994 |
Defunct | 2005 |
Headquarters | Los Angeles, California, United States |
Products |
Cyberia Redneck Rampage Return to Castle Wolfenstein Call of Duty: United Offensive |
Parent | Activision |
Website | gmistudios.com |
Gray Matter Interactive Studios, Inc. was a computer game developer founded in 1994 by Drew Markham, Greg Goodrich and Michael "Maxx" Kaufman, and acquired by Activision in January 2002. Gray Matter used to be known as Xatrix Entertainment, Inc..
Towards the end of development for Call of Duty 2: Big Red One in 2005, Gray Matter was merged into Treyarch, and the team responsible for titles like Return to Castle Wolfenstein is no longer recognized by that name. Some of the Gray Matter team still resides at Treyarch, although its founder and several executives from the former studio have found employment elsewhere.
Games developed as Xatrix Entertainment
Year | Title | Game engine | Rendering API | Operating system |
---|---|---|---|---|
1994 | Cyberia | |||
1995 | Cyberia 2: Resurrection | |||
1997 | Redneck Rampage | Build (game engine) | ||
1997 | The Condemned[1] | |||
1997 | Redneck Rampage: The Early Years | Build (game engine) | ||
1998 | Redneck Rampage Rides Again | Build (game engine) | ||
1998 | Redneck Deer Huntin' | Build (game engine) | ||
1998 | Quake II Mission Pack: The Reckoning (expansion) | id Tech 2 | OpenGL | Linux, Windows |
1999 | Kingpin: Life of Crime | id Tech 2 | OpenGL | Linux, Windows |
Games developed as Gray Matter
Year | Title | Notes |
---|---|---|
2001 | Return to Castle Wolfenstein | Multiplayer was done by Nerve Software |
2003 | Trinity: The Shatter Effect | id Tech 3 engine game cancelled by Activision |
2004 | Call of Duty: United Offensive | Expansion of Call of Duty |
2005 | Call of Duty 2: Big Red One | Co-developed with Treyarch |
References
- ↑ "The Condemned (1997) info". cnet.com.
External links
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