Chibi-Robo!: Park Patrol

Chibi-Robo!: Park Patrol

North American box art
Developer(s) skip Ltd.
Publisher(s) Nintendo
Director(s) Hiroshi Moriyama
Producer(s) Kensuke Tanabe
Hiroshi Suzuki
Designer(s) Fumikazu Tanaka
Composer(s) Eishin Kawakami
Series Chibi-Robo!
Platform(s) Nintendo DS
Release date(s)

‹See Tfd›

Genre(s) Platform, adventure
Mode(s) Single-player

Chibi-Robo! Park Patrol, known in Japan as Sakasete! Chibi-Robo! (咲かせて!ちびロボ!, lit. "Make It Bloom! Little-Robo!"), is a video game for the Nintendo DS developed by skip Ltd. and published by Nintendo. It is the sequel of the original Chibi-Robo! for the Nintendo GameCube.

Unlike the previous game, Chibi-Robo! Park Patrol takes place almost entirely outdoors, and puts the player in the role of the titular character Chibi-Robo, a four-inch-tall robot tasked with revitalizing a park. The player does so by growing seeds into flowers by watering them with a squirter, and then spreading more seeds by causing the flowers to dance using a tiny boombox. The player can also alter the terrain, build and repair various structures, visit the accompanying town, and defend the park from noxious Smoglings, bits of pollution which can kill flowers.

Gameplay

Though key elements from the first game are still intact in this game (such as losing watts by walking and performing actions), there are plenty of new features, such as the fact that the game takes place outdoors almost all of the time. There are many tools to use, with some returning from the first game, but most being new, such as the boom box and the clippers. There are also new modes of transportation called Chibi-Rides, which are vehicles like carts and bikes that you can ride in.

The game has two main areas: the park, and the town. The park is where you will spend most of your time in. You water buds with your squirter, and they grow very quickly into either white flowers or colored flowers. If they are white, use your boom box to make them change color and spread seeds. The boom box does not work on colored flowers. To use your boom box, select it in your inventory next to white flowers. A wheel will appear on the screen when you select it. Spin the wheel at a moderate pace to play a catchy tune. Do not spin it too fast or too slow. At the end of each tune, there is a rating that scores your pace from 0-100. if you get a rating below 70, nothing will happen. If you get a rating 70 and up, your flower will change into a different color and will spread seeds to the surrounding area. If you grow 30 flowers in one area, the area will turn from fertile soil into green spaces. In green spaces, you cannot plant anymore flowers in the area, unless you lose a flower in that area. Plants cannot grow in sand.

In the town part of the game, there is a flower shop, a burger joint called Monkey Burger, and an alley where your friends hang out. At the flower shop, you can clip flowers from the park and give to the clerk to earn lots of happy points. You can collect happy points by doing good deeds like planting flowers or defeating smoglings. There's also a special flower of the day that if you give one to him, he will triple the happy points. There's not really much to do at the Monkey Burger, but you can learn new dance tunes from a toy monkey if you give him a monkey burger. All around the town are boxes and garbage that are sometimes filled with things like candy and cartridges. There's also a crosswalk in between the park and the town and a manhole that connects street closest to the park to the alley.

In between the park and the town is the Chibi-House. Most of the features from the old game are included in this game such as recharging and the Chibi-PC. But there are still some differences such as Telly Vision being replaced with a robot connected to the wall named Chet. There's a reader that reads cartridges you collect and adds minigames and utilities to the shop for you to put into your park. The Chibi-PC has more features then from the first game including a park projects section where you ask your friends to do the projects you want them to do. You can mess with the tiller, the height, and roads and rivers. There's also a smogling forecast where you can check how many smoglings or smogglobs are going to be in your park.

The enemies of the game are called smoglings. They turn your flowers black, causing the flowers to wither at dusk. You defeat them by squirting with water them until they pop, spraying water and releasing a seed. You can prevent Smoglings from appearing by the holes in the ground that they appear out of until the holes shrink away to nothing.. Smoglings can also react to food items like candy if you give some to them. Smogglobs are giant versions of Smoglings and turn flowers into black flowers when they steps on them and into miasmo flowers when they release smoke. Miasmo flowers still wither at dusk, but you can change them back by squirting them or walking over them. To defeat a Smogglob, you need to knock it down with a vehicle and squirt at it until it pops. releasing several buds and spraying water in a manner similar to that of the Smoglings.

Development

Chibi-Robo! Park Patrol was developed by Skip Ltd., the same company responsible for the original Chibi-Robo! on the Nintendo GameCube. However, Park Patrol was designed by a separate department led by one of the first game's directors, Hiroshi Moriyama.[4] His co-director for that title, Kenichi Nishi, was not involved in the creation of Park Patrol. Nintendo producer Kensuke Tanabe asked the team to specifically develop an appealing game using a different approach from the original Chibi-Robo!. "While the feature like the miniature garden that GC Chibi-Robo! had are taken over," Tanabe emphasized, "I am asking them to aim at establishing a game system where the game’s emphasis is on freedom and enjoyable gameplay, rather than the game events."[4]

Park Patrol was first announced at the Electronic Entertainment Expo (E3) in 2006.[5] The game was subsequently released in Japan on July 5, 2007. Following rumors of its cancellation in North America, Nintendo announced that the game had been delayed during development, pushing the release date back from September 24, 2007 to October 2, 2007.[6] The game was initially released in North America as a Wal-Mart exclusive because of the company's alleged "strong environmental program and social giving campaign".[2][7] To promote the game, Nintendo of America gave out packets of seeds to 500 randomly selected people who registered the game on the company's website.[8] The game was not announced for a European release, though Australasia saw a PAL release in early 2008.[3]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings76.76%[9]
Metacritic78 of 100[10]
Review scores
PublicationScore
1UP.comB
Eurogamer
Famitsu31 of 40[11]
GameSpot8.0 of 10
IGN7.8 of 10
X-Play

Critical reception for Chibi-Robo!: Park Patrol was generally positive, with some mixed reviews. The game currently has a GameRankings rating of 76.76% based on 17 reviews and a Metacritic rating of 78 out of 100 based on 14 reviews.[9][10] X-Play said that it "lacked the immense open world and range of gameplay that the original Chibi-Robo! had". They also said that the gameplay was repetitive and had terrible sound effects but praised the graphics and charm of the game. GameSpot cited that it had "an innovative use of the touch screen, fun minigames and a great cast of characters but had slow paced gameplay and the minigames would have been great for multiplayer."

According to Media Create, Chibi-Robo! Park Patrol entered the Japanese sales charts at number two, selling over 45,000 units.[12] An additional 26,905 copies were sold the following week.[13] By the end of 2007, the game sold 160,376 copies in Japan.[14] Gamasutra stated that Park Patrol apparently did not fare as well commercially in North America due to its limited release. The website ranked it as the fifth-most overlooked game of 2007.[7] Park Patrol was followed-up by a third game in the series, Okaeri! Chibi-Robo! Happy Richie Ōsōji!, released exclusively in Japan in 2009. This game has a similar premise as the original Chibi-Robo!.[15]

References

  1. 【ファミ通クロスレビュー】 週刊ファミ通7月13日号新作ゲームクロスレビューより (in Japanese). Famitsu. June 29, 2007. Retrieved 2011-03-30.
  2. 1 2 Spencer (August 8, 2007). "Chibi Robo only found in Walmart". Siliconera. Retrieved 2009-11-08.
  3. 1 2 Shea, Cam (March 17, 2008). "Aussie Game Releases (March 17)". IGN. Retrieved 2009-01-03.
  4. 1 2 Riley, Adam (July 22, 2006). "C3 Exclusive Interview | Skip, Ltd Talks Nintendo, Chibi-Robo DS, GiFTPiA & More! (Transcript)". Cubed3. Archived from the original on 2007-05-03.
  5. Harris, Craig (May 9, 2006). "E3 2006: Touch that Chibi-Robo". IGN. Retrieved 2009-11-08.
  6. Spencer (July 31, 2007). "Chibi Robo: Park Patrol cancelled? Golin Harris comments". Siliconera. Retrieved 2007-09-18.
  7. 1 2 Gamasutra staff (2007). "Gamasutra's Best Of 2007". Gamasutra. Retrieved 2008-09-01.
  8. Burman, Rob (October 4, 2007). "Chibi-Robo Plants Trees". IGN. Retrieved 2008-09-07.
  9. 1 2 "Chibi-Robo! Park Patrol Reviews". GameRankings. Retrieved 2009-01-01.
  10. 1 2 "Chibi-Robo! Park Patrol". Metacritic. Retrieved 2008-09-01.
  11. Matt (June 28, 2007). "Games Asylum - Gaming gibberish » Chikasete! Chibi-Robo!". GamesAsylum. Retrieved 2008-12-17.
  12. Jenkins, David (July 12, 2007). "Gamasutra - Zelda Back On Top In Japanese Sales Charts". Gamasutra. Retrieved 2008-12-17.
  13. Jones, Dean (June 20, 2007). "N-Europe: Charts: Latest Japanese Software & Hardware Sales". N-Europe. Retrieved 2008-12-17.
  14. Takahashi (June 18, 2008). "Famitsu Top 500 of 2007". Gemaga. Archived from the original on 2008-06-19. Retrieved 2009-01-01.
  15. Spencer (July 2, 2009). "New Chibi-Robo Is Like Classic Chibi-Robo". Siliconera. Retrieved 2011-04-04.

External links

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